One reason WarDevil is taking a very long time to be developed is all the detail Digi-Guys are putting in it. And they are putting A LOT of detail. New info from EDGE magazine revealed some startling stuff about how well the textures are, what the Tokyo Game Show demo was like (yes there was one) and much more. Continue on to read more.

Currently pencilled in for behind-closed-doors display at September's Tokyo Game Show, the PS3 demo of WarDevil is frustratingly small. The texture streaming system is stull under development, though it's expected to boost the current texture bandwith to support 1K (1024x1024) textures for every four square metres of gameworld. Characters meanwhile, already boast seperate 2K (2048x2048) textures for their faces, torsos and limbs. Compare that to something like Fallout 3, where everything from the neck down uses just one 1K texture, the faces using one half that size.

The demo is essentially a short section of gameplay and introductory cutscene in which the WarDevil, an 'ultime killing machine that can make 10,000 men lay down their arms', shows his stuff against the troops of his nemesis, The General, using a God Of War-style mix of blade attacks, martial arts and supernatural powers. Given his name, the WarDevil himself is a suprisingly lithe and humanoid figure, decked in a ornately festooned armour resembling that of Lieutenant Colonel Kroenen, the clockwork Nazi in Hellboy. The enviroment, meanwhile, is a weathered canyon splashed with vibrant ancient motifs, juxtaposed with a central pillar full of perfect angles and bronzed metal.

Much like Hideo Kojima when demoing early footage of MGS4, Whitehurst's trick when presenting this brief section is to stop the action and detach the camera, bringing it to within touching distance of various characters. As promised, thhere's no discernible point at which the edges start to soften. Chainmail retains its crispness as the links fill the screen, skin reveals its pores and subcutaneous layers, and the standard of decoration in the various crests and engravings is never compromised.
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  • 0
    Daweii Oct 5, 09
    I knew this was coming.. This game is going to be a beast, I wonder if Sony will try and lock it down for timed exclusivity considering it is currently showing up so nice on PS3.
  • 0
    Red 9 Oct 5, 09
    I'm liking how developers are able to multiplatform games and push the engines to their max. If you look at games like Rage, the visuals look better than perhaps most exclusive titles would. Hell, if what they're saying is right, this game should look better than Uncharted 2, which is saying something considering it's multiplatform.
    • 0
      Daweii Oct 5, 09
      Yeah I mean they got WarDevil running on an Xbox back in 2005, if they could perform that miracle and have it looking somewhat like RAGE on that old system. Then what are we going to be playing in 2010 or 2011 when this game ships, they are getting this much performance out of one single processing core. Just think how mindblowing this game could look using more, I'm greedy I want to see this game using all of the PS3's SPU's haha.
      • 0
        Red 9 Oct 5, 09
        And if it's multiplatform, what does it mean for the 360? We could be seeing some of the best graphics yet on 360 as well.

        Though before I get caught up in the graphics hype, I'd actually like to see some gameplay.
  • 0
    Bale Fire* Oct 5, 09
    It's good that Digi-Guys actually appear to be getting somewhere, but I hope they actually release some stuff to the public soon, like some trailers and gameplay, hell I'll even settle for more second hand accounts like this.

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