It's been a while since Marvelous first announced Sakura Note and the high-profile development team working on it. Siliconera has managed to get some information on the quirky title's even quirkier battle system.

The battle system of Sakura Note is reminiscent of the way a child views the world through black and white.

The A button represents the “courageous” action, which in the case of a battle would be attack. The B button represents the opposite – in this case, evasion. You don’t get damaged, but the number of tears you get after you defeat the enemy, shown in a cyan bar at the top of the screen, decreases.

When I say “in the case of a battle,” it means that these controls are reflected outside of battle. For example, you can do the “right” action with A when someone requests you to do something, causing you to actually do the action, or you can press B and kick the person.
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