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New Super Mario Bros. Wii has four playable characters: Mario, Luigi, Toad and... another Toad.
If you're wondering why Peach isn't the fourth playable character, Nintendo's Shigeru Miyamoto recently revealed that the reason she playable is because it was difficult to animate her dress. According to Miyamoto: "we would have to have special processing and programming to handle how the skirt is handled within the gameplay."
Why two toads instead of what might seem like the obvious choice, Princess Peach? Creator Shigeru Miyamoto answered this question (asked by Wired Game|Life's Tracey John), and the answer was... surprising. Turns out, you can blame her signature pink dress.
"Originally, I thought it would be nice if we could have Princess Peach in there as a playable character," he said through a translator, "but in fact, the Toad characters have a physical that's a little bit closer to Mario and Luigi. In particular, if we had one character out of the four that wore a dress, we would have to have special processing and programming to handle how the skirt is handled within the gameplay."
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Most recently commented on by on Oct 21, 2009
Most recently commented on by on Oct 21, 2009






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But then again, perhaps pants play an important role in the game play.
And is the fact that she was considered as a playable character a hint that the story might be... a little different?
At worse why not just change her outfit to a short skirt, like what she wears in the countless sports spinoff games? I think an outfit change would be better received than cloning Toad.
"I herd that thse dyz gurlz sumtimez ware pantz? Lol R thy boyz?"
Say, didn't she wear shorts in one game or another? Mario tennis or something?
Or, he just didn't want to give away the plot. He he.
If you didn't see the other comment before whichever monkey deleted it did, don't try to understand that one.
At least with Mario/Luigi/Toad you have the same ability base that makes it much more simpler to focus on one of the most important things in platformers: level design.
Just because they "did it in Super Smash Bros." doesn't mean much because that is a fighting game versus this game as a platformer.
In Smash, Peach is getting kicked in the head, blown into the air, and sliced with a sword. The animation in this game shouldn't prove any more difficult. Sounds like laziness to me.
They don't animate the flowing dress frame by frame, its done by the program.
I think maybe the WII isnt powerful enough. so to avoid it looking shit, they just removed it.
Btw Akira, those are some of the weakest excuses I've ever seen.
I think they should've made completely new characters instead of a couple of Toads.
May as *bleep*ing well, it's about as innovative as boob jiggling and that passes a game for new these days.
Daisy's basically another Peach,so I don't think Daisy should be the princess you need to save either. Besdides,Why would Bowser want to kidnap Daisy when he's always trying to get Peach?
I don't think DK is weak (or stupid) enough to get kidnapped,maybe Diddy kong should get kidnapped instead? Then Mario and Luigi could team up with DK to save him
and you know that DK got kidnapped in Donkey Kong Country 2, right? you played as Diddy and that dumb girl with the long pony tail. then i think DK and Diddy got kidnapped in the 3rd game, cause it was that girl and some other tool.
But COME ON, at least they could have used another character than a second toad (or most likely Toadette) like yoshi!
ROFL! XD
I know,but DK's not stupid enough to get kidnapped by Bowser
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