Even if a game's story is finished, even if the creators aren't too keen on making sequels, even if the original dev team have long disbanded, fans will still demand sequels to their favorite games. And while many sequels improve on the originals and are well worth buying, there are just as many sequels that aren't needed and end up being disappointments.
In this article Destructoid takes a look at game sequels, when they are (and aren't) needed, and how fans' demand for sequels can hold the creators back.
People might look at me a little strangely for implying that sequels are a sacred cow of gaming. "Everyone complains about sequels!" The thing is people complain about getting the sequels they didn't ask for, while at the same time complaining about not getting the sequels they did ask for. For example: It's oh so common to complain about Madden sequels. Admittedly even the fans of the game have an unspoken rule. "Don't buy Madden every year. Not worth it." However people harp endlessly for other games. "Because this game is dear to my heart I demand more of it!" "More Silent Hill, more Final Fantasy, more Metal Gear Solid!"
Now I won't deny that these are all good series, but if you look a little deeper you might realize that these games and the people who constantly demand them are holding their creators back.
These are all cases of companies and series that I think have lost at least some of their creative drive, because honestly I think the fans are in more control than anyone else. Their money and demands are what's driving many of these games to continue being made, and how is it possible for anyone to really be at their best when someone else is telling them what they should be making? How can any game be at its best when the original staff isn't even present to work on THEIR creation? Obviously it's not all the fault of the fans, but I'm hoping the fans themselves can realize that they're partially responsible for these creations going on as long as they have. Even the more extreme cases like Tony Hawk and Guitar Hero, where the company itself has the mentality to exploit the series on at least an annual basis: it's the peoples' money that supports that mentality.