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Futuremark's Jukka Mäkinen recently stated that the graphical capabilities of PCs have surpassed consoles, which explains the relatively high system requirements for their upcoming zero-g FPS "Shattered Horizon".
“PCs are rapidly leaving the consoles behind when it comes to graphical capabilities. Because Shattered Horizon is being developed exclusively for the PC we haven’t had to make any compromises. Everything, from graphics and controls, through to the interface and dedicated server support, has been designed for PC gamers who love to play FPS games.”
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Most recently commented on by on Oct 28, 2009
Most recently commented on by on Oct 28, 2009







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I mean when the PS2 and Xbox had like 64Mb RAM up until the final years PC's barely had 512Mb themselves and only got 1-2Gb right before the PS3 and 360 were out. Already the 360 and PS3 are far behind with their 512Mb (I don't care how they split it internally.) Gaming PC's these days call 4Gb small with many modern ones bring 6-8Gb to the table. That is a huge difference and while people may say RAM isn't that important it really it for a game developer, the more RAM the consumer has the more technical shit they can add.
Then we have the CPU's they are right up there with Quad Core's and soon to come 8-Core CPU's. These all allow developers to pump out visually flawless physics based titles like Shattered Horizon. Then the GPU's I remember when the PS3 on the whole with RAM, CPU and GPU was boasting 2 Teraflops of floating point performance. ATi's new GPU is 2 Teraflops by itself not including a super CPU. PC's are rapidly moving ahead which is a shame for PC gamers as PC gaming is being neglected more and more in favour of the lesser consoles.
ATI's DX11 GPUs support a great feature set (not to mention the GPUs themselves are no slouches, and are power efficient).
BTW: Though you said you didn't care Daweii, I thought I'd comment on the PS3 and 360 memory allocation in case someone was wondering:
PS3 = 256MB main memory (RAM), 256MB Video Memory (GPU).
360 = 512MB Shared memory (RAM/GPU).
For me, the PC is still lacking in one thing behind the PS3 - Blu-Ray support. OK, so a lot of modern PCs can play the movies, but I think modern PC gaming is still lacking a little something until it embraces Blu-Ray. There's PS3 games out there like Uncharted 2 and Metal Gear Solid 4 using between 25 and 50GB of data.
Also PC doesn't need Blu-Ray. It would benefit from it but it doesn't need it. Lets take Vanguard for example that game comes on 1 DVD once installed it is 32Gb on the HDD. How is that possible you may ask? Compression. The game itself on PC is uncompressed as it is installed which means a game like Vanguard and many others start on the DVD at 8.7Gb and finish on the HDD with staggering figures. PC has been doing that for years, large filesizes didn't start with the PS3.
THANK YOU Captain Obvious
I am very cheap, and the PC is my primary platform. My rig will do a pretty good job of running most of the latest games at max settings, and cost me roughly $500 to build. It's about two years ahead of consoles, and of course affords me lots of other luxuries like web browsing, voice chat, television, music, etc.
Point is: the expensive thing is a myth. It used to be expensive, but it's not anymore. You can blow $1000-3000 if you want to, but most of it will go to waste.
i have a PC with a decent enough video card and processor which i might upgrade in a while and around $850 so far.
Case, Monitor (1080p BenQ), 2.5GHz Dual Core processor, 500GB HDD (I've since added 2 1TBs though), 4GB ram, Vista x64, aftermarket cooler, 500wPSU, DVD-r drive, ATI Powercolor 4870 GPU (at the time, around top 5 GPU), etc. I'm going to get a BD-R drive next, but probably not for some months....The PSU can't handle more than that, unfortunately.
This could probably be gotten for About $1200 or so now, with rebates. Technology depreciates pretty fast...This rig is only about 9 months old >_> It'll be good for a couple years yet though.
I also read an article on Neo about how PC gaming isn't going to push the graphics so much in the future (there is only so much further the visuals can go). So GPUs should last a bit longer these days, especially since you can Crossfire/SLI them.
Monitor doesn't count, also (you don't incorporate the price of a TV in the console price).
Not sure how you spent that much. Mine is close behind and cost me 1/3.
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