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If you're waiting for a LittleBigPlanet 2, this news might disappoint you. Media Molecule have no plans for a sequel, as it would be "counterproductive".
Level designer Danny Leaver said that a sequel would fragment the LBP community. “We’d never want to do that. That’d be the most counterproductive thing you could do I think.” he said.
News story attached to:
- LittleBigPlanet [vita, PSP, PS3]







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That's cause it's *bleep*ing dead. Even the dudes who started that shit are past it now...have been for a month or so.
Financially, DLC whoring makes a hell of a lot more sense and keeps the players going because the game is built on user creation. Keeping more people in the same game = more people making different maps and the like. Making LittleBigPlanet 2 means they have to start everything all over again, and if they don't make big enough changes people will just complain, and if changes are too drastic they will complain as well. It's lose/lose with a game like this.
I really want another LBP game. Really do. I understand how it could affect the current community, but I'm sure there are ways around that such as making both games work together in terms of community levels and such.
At least that's what MM were telling me a good while back.
I hope I'm not misunderstanding anything . . . I've been thinking this and telling people this ever since I first heard it! LOL I'd have a lot to undo
I'll have to check if I can dig up some info on this or ask one of the devs or something to explain it better.
They better explained it in that, yes they can have unlimited DLC in theory, but the problem comes when making levels, and the game has to search through all the DLC created for the game to find which things were used. That causes a few issues if there is too much. So the "buffer space" really is only a self-imposed limit to keep the game from having too much trouble trying to find the proper DLC for the level...
I hope I explained that right.
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