If you're waiting for a LittleBigPlanet 2, this news might disappoint you. Media Molecule have no plans for a sequel, as it would be "counterproductive".

Level designer Danny Leaver said that a sequel would fragment the LBP community. “We’d never want to do that. That’d be the most counterproductive thing you could do I think.” he said.
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  • 4
    BANDITO ATTACK Nov 5, 09
    valve, i hope you're reading this.
    • 2
      Seproth Nov 6, 09
      Hahahahaha, oh wait that horse isn't moving.

      That's cause it's *bleep*ing dead. Even the dudes who started that shit are past it now...have been for a month or so.
      • 0
        BANDITO ATTACK Nov 6, 09
        next time you have a thought, just keep it to yourself. i'm talking about how they constantly split the active playerbase in team fortress 2.i don't give a flying *bleep* about left 4 dead, they can just keep that whole damn franchise for all i care.
        • 0
          Seproth Nov 7, 09
          quote BANDITO ATTACK
          next time you have a thought, just keep it to yourself.
          Alright, as long as the next time you have a thought, you learn to express it clearly.
  • 0
    chautemoc Nov 5, 09
    No more than tons and tons of DLC whoring.
    • 1
      Moonrise Nov 5, 09
      ...Actually, way more. Like way, way more.
      • 0
        chautemoc Nov 5, 09
        Explain your reasoning.
        • 4
          Moonrise Nov 5, 09
          Doesn't take much. Development costs are the biggest one, paired with the fact that you're dividing DLC purchases between the two games and separating any purchases between the two.

          Financially, DLC whoring makes a hell of a lot more sense and keeps the players going because the game is built on user creation. Keeping more people in the same game = more people making different maps and the like. Making LittleBigPlanet 2 means they have to start everything all over again, and if they don't make big enough changes people will just complain, and if changes are too drastic they will complain as well. It's lose/lose with a game like this.
        • 0
          Shinobi_razor Nov 6, 09
          exactly. same type of reasoning why i think a World of Warcraft 2 would be stupid. tons of ppl already invested in WOW, and they can keep releasing expansion packs till the cows come home, so no need to make a sequel when everyone that plays is fine with it how it is and its obviously not in danger of being unpopular any time soon. same thing with LBP.
  • 0
    chautemoc Nov 5, 09
    Smart man.
  • 0
    Bale Fire* Nov 5, 09
    I'm really not sure they could do much with LittleBigPlanet which they couldn't do with DLC. So I'd say Media Molecule are on the money
  • 0
    HisServant77 Nov 5, 09
    Well they'll eventually run out of that "buffer space" the devs allowed for DLC when they created the game. What are we going to do once that happens? DLC cannot be everlasting . . .

    I really want another LBP game. Really do. I understand how it could affect the current community, but I'm sure there are ways around that such as making both games work together in terms of community levels and such.
    • 1
      Shinobi_razor Nov 6, 09
      there may be ways around it but why? theres no point to make a sequel when they can keep bringing DLC out. what is this buffer space? ive never heard of there being a limit on the amount of DLC a game can have. Burnout Paradise has a buttload of DLC and its not hurting anything.
      • 0
        HisServant77 Nov 6, 09
        Yeah when devs create the game, they give themselves so much room for DLC. When that room runs out . . .

        At least that's what MM were telling me a good while back.
        • 0
          Shinobi_razor Nov 6, 09
          what? LOL. where is this room? the disc? the HDD? you can technically get as much DLC as will fit on your HDD. i think you misunderstood something somewhere.
        • 0
          HisServant77 Nov 6, 09
          No, I don't mean literal space, but it's in the code. My guess is simply the space they give that is needed for DLC to work WITH the game.

          I hope I'm not misunderstanding anything . . . I've been thinking this and telling people this ever since I first heard it! LOL I'd have a lot to undo

          I'll have to check if I can dig up some info on this or ask one of the devs or something to explain it better.
        • 0
          Moonrise Nov 7, 09
          DLC information is read off of your hard drive. =/
        • 0
          Shinobi_razor Nov 7, 09
          theres no point at all for them to somehow code the game so they could only have so much DLC, that would be really counter intuitive.
        • 0
          HisServant77 Nov 14, 09
          Okay. Getting in touch with one of the devs, they said I was right, and wrong.

          They better explained it in that, yes they can have unlimited DLC in theory, but the problem comes when making levels, and the game has to search through all the DLC created for the game to find which things were used. That causes a few issues if there is too much. So the "buffer space" really is only a self-imposed limit to keep the game from having too much trouble trying to find the proper DLC for the level...

          I hope I explained that right.
        • 0
          Shinobi_razor Nov 15, 09
          oh, i see. sounds like more an issue with the PS3's RAM. basically they dont want to have too many different objects loaded into memory at once to overtax the system.
        • 0
          HisServant77 Nov 15, 09
          Seems to be something like that. The game is coded to search for all the DLC they create for the game, so whether or not the user has downloaded that DLC, the game kinda has to search through all the DLC to see how it should act in the levels. Does seem more like a RAM issue than HDD and all that stuff.
  • 0
    Cruxis Mana Nov 5, 09
    So long as we start getting things a little faster than we currently are...
  • 1
    Red 9 Nov 6, 09
    And what do you know, they're right. MM aren't idiots; after making a hit like LBP, they know what works and what doesn't. With a game like LBP that's always growing on its own, releasing a sequel would just syphon and split up a userbase, which doesn't make any sense.
  • 0
    pooOBKp Nov 6, 09
    They say this and then Activision will buy the IP and then we will get 3 or 4 a year.

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