A bunch of new features have been announced for the upcoming PS3/360 PRG Resonance of Fate. The game will have SDTV-friendly text (which is a lifesaver for an RPG), high music production values, fast load times, no disc swaps, battle retry option and quick save anywhere,

Read below for more info.

SDTV-friendly text - Yes, that means if you don’t have a HDTV yet, you will actually be able to read the text in this game. Models are all made to take advantage of HDTV sets however, this just means that you will see less detail in the models on standard def sets, a given really.

High music production The game’s soundtrack will be recorded with a full orchestra and be delivered in 5.1 surround sound. Music will change depending on how you are doing in battle.

Fast load times - This has been promised for both Playstation 3 and Xbox 360 versions. The game will also support installations on both systems, but the code has be optimized to load quickly without installs.

No disc swaps - I hear that Tri-ace’s last game, Star Ocean 4, had you switching discs back and forth after you beat the game (if you decided to explore). Well, don’t worry about that this time, they have promised no disc swapping since the game will ship on one disc on both systems. For those scared that it will have less content due to being one DVD disc, they say that they saved space by making cutscenes real time, as oppose to pre-rendered. Meaning this game is real time, all the time.

Battle retry option - If you happen to your ass handed to you during a battle, you will be given a restart option at the game over screen.

Quick save anywhere - This is a life saver! Yes, you can save anytime, even in battles. Meaning you can pick up and drop the game whenever, even those 10 minutes before you go to work.
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  • 1
    Shuyu Nov 6, 09
    The text being readable on SDTVs should be *bleep*ing standard anyway, well done tri-Ace. Gold star for you.
    • 0
      Daweii Nov 6, 09
      It is standard if you play on a TV that only allows 4:3 aspect ratio. All games have massive text the issue comes about with those that have a 16:9 widescreen TV that is pretty massive. The widescreen format on many large SDTV's makes the text and everything smaller as standard. I have that issue at times on the HDTV it's fine, when I have to play on my 28 inch none widescreen 4:3 TV it's fine, stick any game on the 16:9 widescreen TV and the text is unreadable. So it all comes down to your SDTV, not sure where I was going with this as I do agree with you.
    • 0
      Wolfwood Nov 6, 09
      Ha ha, indeed! Somebody had to think of us children, apparently. Looks like they're really trying to make the game as accessible as possible

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