What happened to the console war?
16 hours 20 mins ago
The butt of jokes for many, many years, the story behind Duke Nukem Forever has finally been revealed.
Why the heck did the game take so long? It can be summarized like this: the game's lead designer, George Broussard, wanted the game to be so good it ended up preventing it from ever finishing completion.
A sad tale if you care to read...
Broussard simply couldn’t tolerate the idea of Duke Nukem Forever coming out with anything other than the latest and greatest technology and awe-inspiring gameplay. He didn’t just want it to be good. It had to surpass every other game that had ever existed, the same way the original Duke Nukem 3D had.
But because the technology kept getting better, Broussard was on a treadmill. He’d see a new game with a flashy graphics technique and demand the effect be incorporated into Duke Nukem Forever. “One day George started pushing for snow levels,” recalls a developer who worked on Duke Nukem Forever for several years starting in 2000. Why? “He had seen The Thing” — a new game based on the horror movie of the same name, set in the snowbound Antarctic — “and he wanted it.” The staff developed a running joke: If a new title comes out, don’t let George see it. When the influential shoot-’em-up Half-Life debuted in 1998, it opened with a famously interactive narrative sequence in which the player begins his workday in a laboratory, overhearing a coworker’s conversation that slowly sets a mood of dread. The day after Broussard played it, an employee told me, the cofounder walked into the office saying, “Oh my God, we have to have that in Duke Nukem Forever.”
“George’s genius was realizing where games were going and taking it to the next level,” says Paul Schuytema, who worked for Broussard and Miller heading up the development of Prey, another 3D Realms title. “That was his sword and his Achilles’ heel. He’d rather throw himself on his sword and kill himself than have the game be bad.”
News story attached to:
- Duke Nukem Forever [Xbox, PS2, GC]








Comments
Of course, a supportive publisher that knows how to find a good balance between making a solid game and not losing a lot of money is best. Hard to find, I imagine.
25 words
thats if the game gets picked up by someone else. dont think Duke is very popular anymore. though if DNF ever happens, just play it like an FPS spoof game kinda like Eat Lead, which is what Duke games usually do IIRC.
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