We may be about to find out.

The article shows a video of a speech by developer Peter Molyneux, the man behind such games as Populous and Black and White, discussing emotion in gaming. Using images of in-game sequences within the forthcoming Fable 2, he discusses the addition of a dog with AI reactions and emotional attachments comparable to a real dog. He also discusses the unbalance of emotion within games. After all, we all know what it's like to hate and kill AI characters; why not learn what it's like to be loved by one?

If nothing else, it'll prove that it's not all about violence. Although it may not help the "computer geeks can't get real girlfriends" myth.

I'm by no means a gamer, but a talk by developer Peter Molyneux at a recent conference here in London had me gripped. He's the man behind groundbreaking games like Populous and Black & White and he talked about making gaming a more emotional experience.

New Scientist's technology features editor David Cohen came along too, and conducted the interview below. Molyneux explains why games need emotions, how he's trying to do it in the forthcoming Fable 2, and where this might lead.

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  • 0
    Deis Jun 28, 07
    I'm actually really fascinated by this.

    As I mentioned in my summary, it's normal to feel hatred, or at least a desire to kill within a game. Love or affection, or, rather, caring which is the point of the pet, is an entirely different idea.

    It's an interesting concept, but what about when it starts getting more human? The media won't be worried about violence anymore; they'll be worried about virtual girlfriends and never leaving the house. Then again, that prejudice already exists.
  • 0
    I Am Steely Phil Jun 28, 07
    Anyone remember the game Fable?

    I had a character in that game who I strong emotional ties. When he did something good in the game, I was actually happy in reality. However, when he would get hurt, or do something in the game, I would actually suffer along with.

    It's the same in sports games where I feel really bad for the crappiest guys in the game and I cheer on the inside when they do well.

    It'd be interesting to see how people handle a virtual pet. Would they value it over real things? Real people even? Who knows...

    I'm such a nerd. >_<

    Online girlfriends ftw tho.
  • 0
    SSJ3 Trunks Jun 28, 07
    Ok, this is one weird idea...scary 0_o
  • 0
    FRoGBuster Jun 28, 07
    Not that foreign of an idea. It's already been implemented, though indirectly i guess, through games like Nintendogs. It's actually what made me get the DS. I was so surprised and charmed by the way the dog reacted when I "Touched" it directly and pet it. Reacted differently from when I pet it here or there. And though this guy says feeding the pet might be tedius, I loved feeding my dog in Nintendogs, it felt good to take care of it and watch it eat.

    I do agree with him though that it is an area that could definately use a lot more looking into. It Has been done before, but only a few times. I'd love to see the idea catch on with a lot of developers.

    Other examples I can think of are the ICO and Shadow of the Colossus.
    ICO just pulled at my heartstrings, having to take care of this feeble girl throughout the Whole game. (And not merely escorting her like Rose in MGS) She actually proved useful in getting through and enjoying the game. Not to mention you could actually Hold her hand! A subtle but effective choice. You also had to call for her out loud if she was too far, or beat bad guys to protect her.

    The second game with a different kind of emotion was Shadow of the Colossus, where you felt the emotion to survive while killing the beasts and then a bit of regret when watching it die in slow mo. But the climax of the game was when you had to hold the R1 button for as long as you were willing- so that you could keep yourself alive and away from dying in the deep hole. Eventually, you let go, and watch your girlfriend live out her life alone.

    Oh yeah and SEAMAN! Even though it's a pet and you watch it grow and you talk to it, the emotions were more like sarcasm, irony, and wryness.

    Peter Molyneux was well spoken though, and had a good point about innovation these days in games, though I believe Nintendo answers a lot of that with their new approach. But I'm interested in Peter's line of games and the direction he's headed with his ideas.
  • 0
    Bale Fire Jun 28, 07
    I agree, Its easy to hate something in a video game, but its harder to make you truly care for someone or something. Final Fantasy, NintendoDogs and Fable are the only real ones I can think of
  • 0
    Final Blade Jun 28, 07
    FRoGBuster are you saying MS and Sony aren't innovative. There is a difference in innovation technology. Nintendo used sensors in there thing. And making it available to move your arms and such.
    The ps3 and xbox are graphically up there and the power of there processors shows how technology has come along. That's innovative in the scientific world. But i just think there tactics maybe working now. But if they continue the lack of better games that most Nintendo fans want then they wont do so well in the future.

    As far as this goes, it sounds interesting. But i don't think its really necessary, maybe for GTA and other games like that.
    • 0
      FRoGBuster Jun 28, 07
      Well, I was referring to the comment Peter made about how Games used to be innovative by making big leaps like 2d to 3d and the concept of First Person Shooters, embodying a person's point of view, stuff like that.
      I agree that PS3 can be technologically Advanced, but in terms of the big, almost 90 degree innovations Peter mentioned, Nintendo was the most striking for me, with their new Thinking in how games can be played and designed.
      (Sure, PS3 Can have the Potential to display these innovations by Using their superior power, but to me the mere potential for innovation did not strike me as innovation itself )
      • 0
        Final Blade Jun 28, 07
        Nintendo made some leaps. And sony did with there ps1. So whats different. I say tactics. In the end it will come down to graphics and power. I mean would you want a TV that looks likes shit but has all channels or you want one thats has outstanding picture and has all channels and HD. Well sony and MS consoles does. What about nintendo.
  • 2
    Redemption Jun 28, 07
    I think Peter Molyneux is always trying to branch out with his imagination (the man practically invented the God Game genre), so its no surprise he's trying something a little less conventional, but I really don't know whether an AI like this would be compelling and realistic enough to simulate emotional response from in game characters, and in turn elicit a genuine emotional affection from the gamer. At best we'd see the same things we saw in Nintendogs (which btw seemed a lot more convincing than what I saw in the video clips of Fable 2)
    • 0
      Miller Jun 28, 07
      Molyneux is one of my favorite developers ever since I first played Syndicate.Theme Park, Dungeon Keeper, Populous and Black and white were all Genre defining games. Bullfrog forever ^^
    • 0
      Final Blade Jun 28, 07
      Dont forget RPG's like Final fantasy does the same. And they dont use this crap. MY opinion.
      • 1
        Deis Jun 28, 07
        Characters in RPGs respond to other characters, not the gamer in any kind of personal way. If you care about them, it's from a distance.

        Unless you're referring to the affection engine used in Final Fantasy VII and X, but still, I'd say that a few choices which effects who appears in a certain event isn't quite the same thing.
        • 0
          Final Blade Jun 28, 07
          I actually care for the ppl in the game. I actually cried(which rarely happens)when aeris died. And so on.
          But to add your articles seem to be a big hit.
  • 0
    Deis Jun 28, 07
    It might be because I'm in a different timezone, so I can submit some articles before Americans or Canadians are awake enough to even try to beat me.

    I agree that one can come to care about characters in RPG's, but my point is that it's not really a reciprocal relationship.

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