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James Bishop of TheGameReviews explores how game designers approach epilogues, why so few games manage to have great endings, and how they apply classical plot structure from other entertainment mediums to the gaming model.
That doesn’t even open the can of subjective worms about whether these were “good” epilogues. For a number of people, the ending of Assassin’s Creed is one of the absolute worst.
Final Fantasy VIII may well have the absolute worst ending of any Final Fantasy game and yet the best epilogue. If you’ve never seen the sequence that rolls during the credits, then you’ve missed out on one of the best epilogues out there. Even with the subjective nature of whether an epilogue is actually enjoyable, engaging and any number of other important aspects, it’s obvious that we have a long way to go with games still ending directly after the final battle.