Namco Bandai, Sega and Capcom are switching their support to the DS and Wii, while Sony releases are slashed by 40%. While Namco Bandai has increased production on games intended for Nintendo systems by 119%, Sega has increased by 49%, and Capcom by 5%.

Namco Bandai, Sega of Japan and Capcom are all shifting their development support to Nintendo's Wii and DS, according to a report on Variety Asia.

Leading the change in priorities is Namco Bandai, which intends to up its Nintendo output by 109 per cent with a massive 115 titles scheduled for fiscal 2007.
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  • 0
    Deis Jun 28, 07
    I think part of the reason for Nintendo's success is that they really, really care about games. Whatever you say about the Wii and the DS, they are very innovative systems which offer a lot more techniques for game designers ingenuity to shine. Sony, in contrast, seems to go for more of a multi-media appeal, most obviously with the PSP, although the DVD playing PS2 is another example.
  • 0
    bbb7002004 Jun 28, 07
    I agree, but think this shift in development is due to the overwhelming success of Wii thus far. It is still hard to find a Wii on a store shelf, and I doubt that sells will dip with releases like Metroid, Mario, and Smash starting in August. Wii is very likely to overtake Xbox360 as market leader by the end of the year, if it continues at its current sales rate. DS already dominates the handheld market.

    3rd party developers make games for the system that has the biggest install base. That is why PS1 and PS2 got so many 3rd party exclusives last gen. It just makes sense to develop games for the system that has the largest install base.
  • 0
    Capn Droid Jun 28, 07
    Sony's PlayStation series is getting off track, and can be compared to the Apple iSeries: it's getting away from the initial and original idea. Better graphics, better gameplay, I'm all for that. Internet accessability (excluding WiFi, which was a great choice), multimedia, and DVD use is a little too far.

    Nintendo keeps their head in the game by selling mainly video games. Other than the DS Web Browser or the Game Boy Camera, I'd say every game Nintendo has manufactured is essentially a video game, not a video life enhancer. We have PDAs for that.

    What the article forgot to mention is that there are several Atlus games out for the DS by increasing popularity too. "Bomberman Land Touch" and "Contact" are two of them.
  • 0
    bbb7002004 Jun 29, 07
    Nintendo has had it's share of none gaming games, like Brainage or the number of accounting games only available in Japan.

    Although I do agree with your statement. Sony abandoned two generations worth of success to turn PlayStation into a bigger Xbox.
  • 0
    Seeker X Jun 29, 07
    The PlayStation's purpose was, and still is, to be the most advanced console of the race ever since the first PlayStation...apparently they haven't fallen off track AT ALL, they're just WAY too advanced too early...just think of it like a new musical instrument that plays damn good but nobody wants to mess with because it's too complex.
  • 0
    bbb7002004 Jun 29, 07
    PS1 and 2 were not the most powerful consoles of their respective generations, but sold incredibly well due to the massive selection of games. Instead of following along with their plans used on the PS1 and PS2, to provide a good system that appeals to a broad audience and is easy for developers to work with, they create a console that is difficult and more expensive to develop for, and scares casual crowds off with the price. PS1 and 2 made video games "cool," making it so everyone played Madden or GTA when they weren't doing something better. Now, they targeted the hardcore crowd that will buy the latest piece of tech no matter the price instead of the broad audience established with the sheer number of titles available for their other systems.

    I do agree that they came out with the system too soon. Selling technology is always a balance between what is physically possible, and what is economically feasible. Unfortunately for Sony, they leaned a little too far to the physically possible side, and are suffering economically for it. The PS3 would have been much better received in a few years, when HDTV has a bigger market penetration, people actually know what a Blueray is, and when you wouldn't have to pay $600 for the system.

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