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Namco Bandai, Sega and Capcom are switching their support to the DS and Wii, while Sony releases are slashed by 40%. While Namco Bandai has increased production on games intended for Nintendo systems by 119%, Sega has increased by 49%, and Capcom by 5%.
Namco Bandai, Sega of Japan and Capcom are all shifting their development support to Nintendo's Wii and DS, according to a report on Variety Asia.
Leading the change in priorities is Namco Bandai, which intends to up its Nintendo output by 109 per cent with a massive 115 titles scheduled for fiscal 2007.
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3rd party developers make games for the system that has the biggest install base. That is why PS1 and PS2 got so many 3rd party exclusives last gen. It just makes sense to develop games for the system that has the largest install base.
Nintendo keeps their head in the game by selling mainly video games. Other than the DS Web Browser or the Game Boy Camera, I'd say every game Nintendo has manufactured is essentially a video game, not a video life enhancer. We have PDAs for that.
What the article forgot to mention is that there are several Atlus games out for the DS by increasing popularity too. "Bomberman Land Touch" and "Contact" are two of them.
Although I do agree with your statement. Sony abandoned two generations worth of success to turn PlayStation into a bigger Xbox.
I do agree that they came out with the system too soon. Selling technology is always a balance between what is physically possible, and what is economically feasible. Unfortunately for Sony, they leaned a little too far to the physically possible side, and are suffering economically for it. The PS3 would have been much better received in a few years, when HDTV has a bigger market penetration, people actually know what a Blueray is, and when you wouldn't have to pay $600 for the system.
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