In a recent interview, MAG's senior designer Scott Rudi discussed why he believes the game couldn't be multiplatform and why it is so unique to the PS3...
Senior designer Scott Rudi doubted whether it was even possible for PS3 exclusive MAG to be a multiplatform game.
“I don't even know if it's possible for multiplatform,” he said.
“We're using so many architectural features unique to the PS3, like the Cell system, that I would be hard pressed to – and I'm not a programmer or anything – but from what I've been hearing, this is what the PS3 can do and few others can.”
So it might not be possible for MAG to work on Xbox 360?
“As a game player I'd love to see someone else try.”
Additional sources:
- Zipper: PS3 Makes MAG Possible, Others Can’t (playstationlifestyle.net)








Comments
Though tbh I expect mid-to-low grades for this game, considering its narrow theme. Unfortunately a lot of PS3 exclusive titles are usually niche; Demon's Souls, Valkyria Chronicles, MGS4, LBP. None of those are meant to appeal to huge markets. Compared to Gears, Halo, Forza and the variety of FPS exclusives on 360, the PS3 itself commonly provides niche entertainment. Which can be seen as a positive, cause you can get much more diversity in games that way.
It has universal appeal due to gameplay, the style of the game itself (ripped from two other well loved franchises) and because it involved an arrogant dick stealing crap and British people betraying him. Universal appeal. It's like a movie game, but actually fun too.
It sucks but its true, everyone just charges for vehicles then just wander off into the general direction of combat and go solo.
The only slight bit of teamwork is medics who revive but they also just run around randomly healing people as they go.
Unless they implement a system to give you a penalty for not working as a team then its not going to be very effective. :/
MAG could be easily made and played on the 360, it's nothing special.
Christ, read the article before menstruating everywhere.
It doesnt make the game bad or anything, Battlefield has the exact same setup as MAG and even with the team function not really working its fun.
Its a tried and tested method.
Alpha gets assigned A, so they defend/attack A and solely A while they engage with their rival squad. While Bravo is doing the same thing with the other objective, it's a system that works very well if teams stick together and to their own place. I've seen it, I've experienced it, I've done it and because of that, I've been able to win at least 5+ games in a row.
You get assigned to objectives in Battlefield too, Hadley anyone listens though now, unless its clans or a close knit group of friends. It will be like "ALPHA DEFEND THIS POINT" "BRAVO ATTACK THIS POINT!" "CHARLIE REPAIR THIS OBJECTIVE! and then everyone just runs to the frontline to get kills. Where many fun moments are had. If the objective is on the way or near they WILL go to check it out though. If they have to run quite awhile to get there they don't bother, but as some people do it slowly draws the combat in that direction as some people are moving there and the rest are running after them to get kills.
From what I've seen medics is a mixed bunch, you get some who just play normally and use the medi pack for them selves. Then you get the ones who run across the battlefield with the defibrillator reviving dead bodies and looking out for people shouting medic.
If they gave you like a damage bonus for being near squad members like
+3 for one
+5 for 2
+8 for 3 etc
That would be cool.
The squad leaders can also choose objectives of their own, when your assigned an objective a big icon appears on your map and there is a line leading you to the objective.
You can also re spawn on the squad leader when you die.
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