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Phillip Rejmer analyzes Bungies intentions to create a very human, very character driven story in Halo Reach. Will Bungie pull it off, or are more polygons their idea of "character driven"?
Do you see how the focus seems to be about increasing the level of visual detail? If you think that you need exponentially larger quantities of polygons or more articulate body movement to really express a human story in your game then you're already going about things the wrong way and you're not going to achieve the desired result.
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