Call of Duty Black Ops Voted ‘Best Game Ending’ Of All Time
19 hours 19 mins ago
Senior Designer on the shooter 'Black' and now an upcoming, unnamed Codemasters shooter, Stuart Black (guess the name was borrowed) has some words for us on the shooters of today.
"There's a lot of cover-based shooters out at the moment," he told [OXM] in a recent interview. "But when a guy hunkers down behind something, you've just got to sit there and wait for him to pop his head up. Pops up, couple of bullets to his head, pops back down again.. and I'm waiting for him to pop back up again? F***ing boring. I can't be bothered hanging around like that."
Needless to say, he's got plenty of ideas about how to fix this at Codemasters - where he's heading a studio containing several members of the Black team as well as alumni of Sony and Black Rock. We aren't allowed to say what they're working on yet, but details will be coming soon.
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Most recently commented on by on Mar 4, 2010
Most recently commented on by on Mar 4, 2010








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e.g. when i play G.R.A.W i'm kind of annoyed at its slower pace compared to other games. Although there is an exception (to cover-based shooters) in the form of the gears of war you don't have to wait behind cover because as long as you have the skills you can whip out a shotgun and go crazy!
Two people hiding behind pillars, waiting for the other guy to move out of cover.
Hitch your tent men, this'll be a while.
Black was *bleep*ing INCREDIBLE and was hands down my fave PS2 shooter.
No cover and you have less health then than games do now.
The only games I love that you use cover is Splinter Cell.
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