Alan Wake has been in production for almost six years now, but a few mistakes along the way has extended that time more than neccessary.
According to Remedy's managing director Matias Myllyrine, the team did make "one big mistake" ...

Alan Wake's been coming for a long time. Six years to be precise. But when Remedy Entertainment started development on the highly anticipated title, they didn't realise that six months later, all would be thrown away and started again.

Why? Well in an interview with GI.biz, Remedy managing director Matias Myllyrine says it was due to one big mistake:

quote
"We did make one big mistake, and we came back from that - it was trying to make a sandbox structure to a thriller, and that just really wasn't working. It felt deluded, and the pacing wasn't right - for a thriller the pacing is important, you need a bit of foreshadowing.

We probably threw away six months of work, which doesn't sound that bad, but it's a lot of work with substantial teams... we saw we could deliver an okay game, but it wasn't going to be a heart-pounding ride, it wasn't going to be a thriller in the true sense of the word."
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  • 0
    Roke Mar 8, 10
    Sounds a bit similar to Halo 2. They spent a huge amount of time on one trailer and then had to make Halo 2 in one year. If they hadn't stuffed up, Halo 2 would've been like Halo 3, and that disgusting concept known as matchmaking wouldn't exist.

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