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During its initial release late last year, the Sony PSP Go hasn't exactly garnered the attention that Sony thought it would. Some blame piracy, while others have gawked at the portable's high price tag. In a recent interview, the vice president of PR for SCEA has admitted the company's challenges.








Comments
Blame Piracy!
Sony seriously needed to launch more commercials or something on it, I only saw one or two.
I definitely remember hearing plainly from someone who wasn't part of the PR crowd but was a higher up in the PSPGo's development/pricing . . . . I think, but they weren't PR. They specifically admitted something along the lines of "There's a window of opportunity when you launch a product, that early adopters will jump at the product no matter the price. So we're taking that opportunity. We'll lower the price later on though."
Highly Paraphrased of course!
And the games take a bit of space too. With the PSP Go's limited 16 GBs of space, you can, at an average probably fit 16 games on there (they range from 700 Mbs to 1.4 GBs), but what if you want to put music? Well, you don't have anymore space, but you can add more storage view the Memory Stick Micro, but you know you want to go big on this thing because you know you're gonna want to play more games. Then if you fill that bad boy up, you can always buy another one, but then you run into the problem of having to switch between cards now, and that's annoying as hell.
The PSP Go CAN work, don't get me wrong, I kinda want to get one myself, but they're not going to get my money if they don't expand that horrible limited memory of theirs or if they put the UMD drive back into the thing.
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