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There's no doubt that Uncharted 2 was an amazing game in almost every respect, but it was revealed at this year's GDC 2010 that the co-lead designer wasn't too happy with the game's final act.
[Discuss in the Uncharted 2 forum]
During "Among Friends," Richard Lemarchand's Uncharted 2 postmortem at GDC 10, the co-lead designer admitted that the macro-design of the story and gameplay beats early on in production resulted in a mechanically exciting, but narratively lacking final act in the mythic city of Shambhala.
"There aren't really enough strong story beats there to match the length and the intensity of the gameplay," Lemarchand said. "At the end of the day, we'd committed too much to the level in terms of its final art and we couldn't really bring about a perfect fit [between the story and the action]."
Maybe it was just the zombie Sasquatches and the final boss fight, but I'd tend to agree that Uncharted 2's final act was the weakest part of the story. Either way, it's always groovy to hear a designer with the honesty to criticize his own game.
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Comments
The only thing I actually hated was the Sasquatche boss battles near the end. GRRR!
But the end cutscene more than made up for any disappointments. <3
It picked up in the last 2-3 chapters, though, when they finally got to you-know-where.
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