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2K Marin wasn't too happy with Bioshock 2's Big Sister. According to Kent Hudson, "We made an error of innocence ... She was terrible to play against. She was a jumbled mess of behaviors ... You never knew how she was making decisions and how to react to them. She wasn't fun."
According to 2K Marin's Kent Hudson, there are a few core qualities an enemy character should embody in order for playing a game to be fun. Most important among these is predictability. An enemy can be difficult to beat, but the player needs to be able to learn its movements and adapt to its strategies. Otherwise, attacks are coming out of nowhere and there's no way for the player to anticipate and adapt.
Makes sense. If only the team at 2K Marin had realized this before creating the Big Sister.
"We painted ourselves into a corner," says Hudson. "We made an error of innocence."
News story attached to:
- BioShock 2 [PS3, PC, XBOX360]









Comments
They should have kept it at ONE Big Sister.
25 words
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