2K Marin wasn't too happy with Bioshock 2's Big Sister. According to Kent Hudson, "We made an error of innocence ... She was terrible to play against. She was a jumbled mess of behaviors ... You never knew how she was making decisions and how to react to them. She wasn't fun."

According to 2K Marin's Kent Hudson, there are a few core qualities an enemy character should embody in order for playing a game to be fun. Most important among these is predictability. An enemy can be difficult to beat, but the player needs to be able to learn its movements and adapt to its strategies. Otherwise, attacks are coming out of nowhere and there's no way for the player to anticipate and adapt.

Makes sense. If only the team at 2K Marin had realized this before creating the Big Sister.

"We painted ourselves into a corner," says Hudson. "We made an error of innocence."
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  • 0
    Dragoshi1 Mar 14, 10
    Agreed.


    They should have kept it at ONE Big Sister.
  • 1
    Seproth Mar 14, 10
    I think Yahtzee was right, from Zero Punctuation. You should only fight her during your evil path.
  • 0
    Province Mar 14, 10
    I loved those fights challenge wise but yes I didn't get why she was attacking me when i was doing what she was planning to do in the first place!
  • 0
    FinalFantasyFanaticc Mar 14, 10
    I liked the Big Sister, the fact that she is unpredictable makes her alot more fun to fight against.
  • 0
    Xeros the Slayer Mar 14, 10
    But why should she attack you if you rescued the little sisters? They only attack what harms the Little Sisters and that's sort of their entire psychology.
    • 1
      Hideo1 Mar 14, 10
      She's trying to keep Rapture 'balanced' though like it was in 1, isn't she? Which means the Little Sister's need to be completely insane and hypnotized and since you're messing with that balance and undoing what she did and wants to keep, she's going to hate you for it.
      • 2
        Province Mar 14, 10
        Sounds like she needs to get laid...
        • 3
          Hideo1 Mar 14, 10
          I don't think that's what they had in mind when they gave Bouncer's their drills
        • 0
          Paradox Mar 15, 10
          Yeah, a Splicer would definitely come along and have sex with the Big Sister
      • 0
        Xeros the Slayer Mar 15, 10
        But the Big Sisters can store and process ADAM themselves and were the original Little Sisters.
        • 0
          Hideo1 Mar 15, 10
          But she's, and you have to take note of this part, insane. She doesn't want to make it where she and other people like her are collecting Adam and protecting themselves; that wasn't how it was before, so she doesn't like it. She wants crazy Little Sisters being protected by their Big Daddies just like she once was because, after all, she's insane. Insanity only makes sense to the insane person.
  • 0
    Darknet* Mar 14, 10
    "Error of innocence"? WTF does that mean?
    • 0
      Hideo1 Mar 14, 10
      Nicer way of saying ignorance, in this case.
  • 0
    Seeker X Mar 14, 10
    Regardless of the fact that the game is riddled with plot holes, the only thing that got me the wrong way was the Alpha Series. How in the hell do you not hear or see anything about 20 or more insane predecessor Big Daddies till late in the game?
    • 0
      Xeros the Slayer Mar 15, 10
      Alexander releasing them from the euthanasia chambers to be personal guards? I know there was a room to put them out of commission but it was never explained why they can be summoned. I thought there'd be only a few, five at most.

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