Games We Love but Wish We Could Love Playing
9 hours 10 mins ago
Final Fantasy XIII's extremely-linear game design has left many gamers divided in their opinions of it. While many argue and debate over the structure of the game, BioWare takes it a step further by saying the game isn't an RPG at all.
"You can put a 'J' in front of it, but it's not an RPG. You don't make any choices, you don't create a character, you don't live your character... I don't know what those are - adventure games maybe? But they're not RPG's."
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Most recently commented on by on May 18, 2010
Most recently commented on by on May 18, 2010





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Like I said, the point of an RPG are the Role-Playing aspects. You've said an FPS doesn't need more than first person view and shooting. Well a Role-Playing game doesn't *need* more than you actually playing and defining the roles, which you don't do in this game. Unless of course there's a more hypocritical double standard in there?
Also, you have core stats of a D&D game, HP, Strength, Defence, etc., these are considered heavy elements as they play a key role in defining how powerful your character is and have a huge impact on how you play the game. THIS is what makes an rpg, nothing more nothing less. Anything else simply makes it a differnt kind of rpg, action rpg, strategy rpg, etc.
Defining means you decide what they do, who they are and why they do it. In Oblivion you can go on a rampage and murder non-essentials because you're an ass hole or you can go around hunting and gathering special items because you're a collector; you can be a noble and valiant knight or a dark mage and anything in between. You decide what your character is, D&D style.
In FF13 you do what is set out when it's set out. You watch cut-scenes about characters you have absolutely no part in defining and you're told what happens from start to finish. It's like Bioshock. You're not in control of those characters, you're just going from A to B because Atlas keeps saying 'Would you kindly'. That is not an RPG. Doesn't mean it can't be good, but it isn't an RPG.
And stats thing is balls and you know it. By those rules EVERY game is an RPG. You find and use different weapons in GoW, which have different core stats to others; so just because you aren't told them directly it's not the same thing? Every game uses stats to define almost everything, they just aren't thrown in your face. That doesn't make them RPGs, that just makes them games. And deciding stats doesn't make it an RPG either, otherwise you could call something like CoD an RPG because you can change guns.
The fact that these stats ARE known to you, and you have an affect on them DOES make a difference. Yes I know alot of games have stats that are not know to you, but more often than not, you have no say in the matter concerning these stats other than a possible upgrade like in DMC, or Ninja Gaiden, you can upgrade your health, but not by repeating a process like grinding, thus that's does not make it an rpg. If you're able to take a mechanic and repeat a process in order to decrease the difficulty of the game using the D&D stats, or stats that have an equal or similiar effect, THAT is an rpg. That's why Rogue Galaxy is an action rpg, that's why Disgaea is a tactical rpg, you're basically saying none of these games are rpgs because they don't conform to YOUR personal definition of an rpg rather than what it actually is. Not to mention you tried comparing leveling up your character to upgrading your weapons, which doesn't make an rpg because while the weapons do have stats and can be upgraded, the whole point of D&D is to upgrade your character, and not focus on your weapons. The fact that you CAN see your stats, and have an affect on them makes the game an rpg. Having an upgrade system gives the game rpg elements, but because of how light they are, the games can't be considered rpgs, that's why DMC, Ninja Gaiden, God of War, are not rpgs and neither does simply having decisions makes an rpg.
Also, my beloved franchise? Hardly, this isn't even my favorite series. I'll take the Shin Megami Tensei games over this thank you very much. I am not bawing and I am not crying over anything. I made a statement and I am backing it up.
Also you're right, I DID say it was an rpg, and I DID say he was wrong because HE IS. It doesn't matter what this guy wants to think, FFXIII is an rpg and I am not saying that because I am a fanboy of the series, I am saying it because it's the truth. I am not the one making idiotic statements like "an rpg is one where you make decisions that define your character" that's a load of crap. D&D was the first game to implement that stat building system and then Wizadry came along for the PC and was inspired by D&D. This is, the very FIRST video game adpatation of the RPG genre, and it does not have decision making that has anything to do with the personality of any of your characters, aside from naming them. Then, Dragon Quest for the famicom came along, and it was inspired by Wizadry, this was the first console rpg. These games are rpgs, whether this biwoare employee wants to admit it or not.
Maybe I was a bit hostile, and you know what, yeah I probably shouldn't have acted so assholish, but you're being an asshole right back at me so it all evens out really. I don't want to end this on a negative note and while I don't think you're right, I don't think that we should honestly get mad over this and call each other names.
Damn, you're a douche.
See you in the next one XD
Technically though, yeah, it's an adventure game with RPG elements. If you think of it that way, then there's no real reason to have a bitch fit about this game.
Either way man, it was a light hearted joke. I'm not sure if Bioware even gives a shit about it anymore. I'm sure it's just Bioware stroking their egos or something when asked the question.
I do see your point though, it was sorta jrpgish. Still the best sonic game in years.
It's a JRPG.
But tbh ME2 wasn't much of an RPG either. Haven't played Dragon Age.
Seriously, FF13 isn't as linear as people think.
And bioware knows how to make RPG's Kotor anyone?
Now I haven't played the Mass Effects but they do sound similar to Fallout 3 and I consider that an RPG with FPS elements so I have to say that they are RPG's with 3rdPS elements.
Funny things is that I have very little interest in RPG's like FF now.I much prefer RPG's like Fallout 3 and Borderlands.Though Borderlands is really an FPS first and an RPG second.
Just because some people refuse to class games like Fallout 3 as RPG's because they aren't the same old crap doesn't mean they aren't RPG's.The way I see it they are the an evolution of the RPG.
I agree with them. Dragon Age, for example, is far more of a RPG than FFXIII.
I think a lot of things people think about goldfish hold little merit though because, well, they're goldfish so it's hard to care xD
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Also, can you refrain from insulting me like that? While you may not agree with me, don't target me with your rebuttals. That's the quickest way of losing an argument.
And if you did think it was worth thinking about you wouldn't question why someone would spark a discussion about it.
Christ, please can I make one point without someone's panties twisting about it?
Hence the reason why, along with various other aspects, I never understand the whole "can't make choices, not an RPG" deal.
Although personally, I think "RPG" is a bullshit term either way. No one knows what it truly is, that being the reason why there's such great debate over it still. In my opinion, it exists solely for the sake of marketing and isn't a genre at all, as far as game mechanics and ideas are involved.
Imagine if Final Fantasy where to be marketed as something other than an RPG (regardless of how it actually played), its collective fanbase - and I use "fan" lightly - would drop a shit the size of Spain.
I don't see choice (in the form of character creation, dialogue options, party formation, non-linear exploration, whatever) as being a requirement, leading back to my original comment where I believe that not having any or all of these features doesn't suddenly make a game NOT an RPG. In fact, in addition to that original point (that probably would have clarified what I meant from the get-go), I'd probably view a game with a very specific cast of characters and story progression as more "role-playing" because of my experience and interest in the field of acting. I wouldn't necessarily see it as more of an RPG, but I'd certainly associate it more with playing a role, as the name of the genre would suggest.
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