Here is a preview of all the things you can do in LittleBigPlanet, in particular it delves into how we will customise the sack boys and girls and create levels. The controls are also explained

Please allow us a moment of editorializing before we get to the meat of this preview: LittleBigPlanet is awesome. There--now that we've got that out of our system, we can move on and try to describe what developer Media Molecule was showing off of their fascinating adventure/creation game here at E3 2007. The demo presented at the Sony media HQ showed off a number of different aspects of LBP that look to comprise a game that is both big on charm and fully dedicated to making each player's experience unique.

Let's start with the main characters, affectionately dubbed as "Sackboy" (or "Sackgirl") by Media Molecule developers; they're tiny little creatures that are able to run around the world's horizontally scrolling levels of the game, overcoming obstacles as they go. Using the Sixaxis controller, you're able to move your Sackboy around through the levels, jump by pressing the X button, or grab onto items (or other Sackfolks) by pressing the R1 trigger. Holding down either the R2 or L2 trigger and moving the analog sticks will let you articulate Sackboy's limbs (or throw a slap at one of the other players in the level with you), and you can even change Sackboy's facial expression by pressing in different directions on the D pad. Simple controls combine with cute design to make Sackboys adorable right from the get-go.
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  • 0
    Storm Jul 13, 07
    Simple ideas that work. I love that about Sony lately. From flOw, to Echochrome to LittleBigPlanet, it's definately a must-get. The use of the SIXAXIS would rock with this game, too.
  • 0
    tidus04 Jul 14, 07
    LittleBigPlanet, now that has been a long time. I hope they dont amp it up to much to the fact that it could ruin the previous idea for the game though I dont think they will.

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