During E3, IGN was able to score an interview to discuss Final Fantasy XII: Revenant Wings. We learned several things about the game. One of these changes is the addition of "never-ending" dungeons to the North American version. They are hoping that this game will illustrate that their can be "epic" RPGs on portable systems.
The creators seem very pleased with this game, but still discuss features they wish they could have added into the game. It looks like this game will meet our expectations, but no one will know until its release later this year.
Revenant Wings launched in Japan last April. What sort of changes can US gamers expect for its North American debut?
Motomu Toriyama: We're changing the overall game balance and adjusting that for the US audience. We've also placed new enemy units in battles and added new enemy unit gambits. The North American release will provide a completely different game play experience than the original domestic release.
When the original version was released in Japan, there were some complaints about its replay value. We've added some deep dungeons to the North American release. If you go into these dungeons, you could probably keep playing there forever. There's also a new boss, Yazmat, from Final Fantasy XII. Overall, it's a bit more difficult.
Revenant Wings also has a light-hearted storyline compared to other Final Fantasy games. Why this departure?
Toriyama: There are two reasons why the storyline of Revenant Wings is what it is. One reason is that I enjoy creating these fun, not very serious stories. Also, the team wanted to go back to the tradition of the original Final Fantasy -- that genuine feeling of going on an adventure.
The second reason is that I wanted to portray the world of Invalice after it had gone through that whole war and that serious time. I wanted to portray a more peaceful side.
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