A few months ago Unlimited Detail shocked the 3D graphics industry by revealing a graphics engine that could render unlimited amounts of polygons and point cloud data in real time. The concept was very promising, but not long after Chief Executive officer at Unlimited Detail, Bruce Dell, showed off the demos, the company went silent and we haven't heard from them since. GameObserver.com managed to get in touch with Bruce Dell, who was kind enough to admit some errors in their previous strategy.

It appears they didn't have a working product yet, and a few companies were already interested in using the engine. As a result, Unlimited Detail went under the radar, but they have since been "working hard to produce a commercial SDK" and ways to "import objects made for movies and use them without any downscaling." So it appears the company is still intent on releasing the Unlimited Detail engine in the future.

If you don’t know what Unlimited Detail is working on, check out this youtube video: http://www.youtube.com/watch?v=Q-ATtrImCx4

“The recent Media wave was good for us, but it ended up with a lot of people seeing work that was far from finished… After the recent media wave we were approached by a lot of customers from many different industries and we were in the unfortunate situation of not having a finished product to sell them. We sort of turned in to a hotdog stand that yells “HotDogs! HotDogs!” but we have none to sell. For this reason it was the decision of the board of directors that we disappear and resurface in the future with a full product and demos.”
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