Games We Love but Wish We Could Love Playing
13 hours 4 mins ago
Square Enix have recently announced that in their upcoming MMORPG Final Fantasy XIV, players are only allowed one hour of XP per day.
Any time over that will reduce the amount of XP gained until you hit 0. If you break the 4 hour mark, it takes a full two days to be able to earn XP again.
Tell us about the “fatigue” and “dormancy” systems please.
We wanted to introduce a system to reward players who don’t have a lot of time to play. Maybe it looks as though we are placing long playing users at a disadvantage, but the idea is really to let play for short periods be viable.
Won’t that cause some concern amongst players who play for longer?
We want these players to try different classes. If you change class the fatigue doesn’t affect you, so you could try non-combat classes as well. You actually have more play choices now as you can make more characters.
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Comments
If SE really wants to have a monthly fee then they really need to rethink the strategy.
In the end it's just more weeaboo shit. Not like this game will be worth playing anyway.
It may backfire as people get sick of it.
I agree, this seems to aimed at increasing subscriptions.
I almost feel like they should have two different games or servers, one for the casual users and the other for the more dedicated.
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