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IGN: Everyday Shooter hands-on

Linkin Park Fan | July 20, 2007 | News | Playstation 3 
IGN has some hands one time with Everyday shooter, Or also known as another day is a shooter. The game plays much like geometry wars and Super Stardust HD. But this game has a different atmosphere then those too. The levels are very creative and surreal.
Everyday Shooter, an independent game originally created by Jonathan Mak, will be coming to the PlayStation Store in the near future. This game plays a lot like Geometry Wars, but offers a lot more creativity than you might initially think.

The game's mellow tone is influenced largely by the "musical score," but it would be more accurate to call it "the guitar." As you play, catchy guitar riffs dominate the game's aural plane. Most of the game's sound effects, explosions and bullet impacts alike, are actually musical notes. In addition to the fluid music, the game's visuals look brilliant. Colors pulse and melt across the screen in what could only be described as a psychedelic parade. This highly surreal presentation suggests that the game will appeal more to a relaxed crowd than adrenaline junkies (though there are frantic moments, to be sure).

The gameplay itself, however, is familiar. The left analog stick moves your "ship" (a ship identical to a single pixel) while the right analog stick fires your one and only weapon. There are no bombs or field-clearing devices at your disposal; all you have is the ability to move and shoot. When you cease firing, your speed increases by a small margin, which is helpful in tight spots. The game's variety however, which your arsenal lacks, comes from the title's eight or so levels. Each level has a completely different graphical presentation and chain system. For example, in the first level, the enemies are primarily rectangular and robotic, flying in tight square formations. In order to snag a chain bonus, you need to land a hit on small, multi-cylindrical units. If you manage to hit one, it will open up and explode, destroying anything caught within the explosion's radius (including enemy fire). Even better: each subsequent explosion can cause another, which means massive combos for you.

In the second level however, the style changes completely. The primary enemies are stationary and they link together to form devastating weapon networks. If you destroy the larger enemy unit, all the linked units will subsequently explode in a menagerie of lights and guitar notes. Each level is structured in this fashion, morphing the visuals and simultaneously changing the way you play the game.

Although this is a simple title, our experience so far has been enthralling. "Surreal" is absolutely the best word to describe it, next to "chill," so if you're a "chill" type of gamer, this is a game to look out for. Check back soon for our full review.

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  • 0 thumbs!
    Linkin Park Fan | July 20, 2007
    This game reminds of REZ. It just doesn't look as fun though.
  • 0 thumbs!
    Storm | July 20, 2007
    I agree, not my cup o' tea. Funny name, though...so many shooters out there and on the way, like a new one comes out everyday xD
  • 0 thumbs!
    tidus04 | July 21, 2007
    This is nothing major but something that is not to bad either. This is the title that was compared to just stealing it from Microsoft right with Geomatry Wars right ?.. If so it seems a bit alike but a hell of a lot different at the same time.

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