Are they afraid to scare us? Once they created titles that gave us nightmares and made us, question every turn and every closed door in our path. Now, the scary scenes we have grown to love are now extinguished to pitiful scenes.
There was a great moment, 12 years ago, when the tension and the terror had finally taken its toll, and I was forced to put down the controller and walk away from what turned out to be the scariest game of the ‘90s: Silent Hill. This was the first – and only – time in my life in which a game was so scary, and made me so agitated, that I physically and emotionally needed to take a break. It was a huge accomplishment in game design, and I haven’t had that feeling since. Not while playing a game, not while watching a movie, not anywhere.