A new Call of Duty has been announced for 2012 and Activision have given some...
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When it comes to investing vast amounts of personal time in the MMOG genre, players are only too willing to lose sleep, skip meals, and perhaps even wear rubber underpants for the sake of going through the gameplay motions to stack up their character's skill points just that little bit highter... which is exactly why Ultima Online creator Richard Garriot is currently blasting the genre as stagnant.
Richard Garriot, the executive producer of NCsoft and creator of the Massively Multiplayer (and massively popular) Ultima Online, has criticised the genre for becoming stagnant, claiming that MMO design has adopted elements akin to "whack-a-mole" games and data management in favour of innovative design.
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