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Evolving RPGs: In praise of Persona 3's (silent) protagonist

Wolfwood | July 26, 2007 | News | Playstation 2 
As part of their dialects into how to take console RPGs to the next level, Destructoid gives it up for the mute hero of Atlus' (recently-delayed) Shin Megami Tensei: Persona 3. Allowing players to identify with the main character is paramount in RPGs, and the article (which probably doubles as a love letter to P3 itself) muses as to why P3's player avatar is a hero done. A key ingredient giving players many options for allowing the hero to grow as both a fighting party member and a person.

*sigh* The wait for P3 will be a little harder now.
Perhaps it’s premature to call Persona 3 “the perfect RPG”—I’m going to go ahead and do it anyway, as it’s the first experience I’ve had in years where the “necessary evils” feel like—and let me be blunt—TOTAL JOYGASM. I’m highly in support of the idea of a fully integrated experience, one that doesn’t segregate fighter from character, that doesn’t load you down with meaningless party members (largely, your friends can—and will—care for themselves). And despite being last-gen, it uses the hip, ultra-modern anime vibe to its advantage. It’s piercingly stylish with a genre-blending soundtrack to blow your brains out over. The fact that it’s hard to predict whether such a spot-on game will be successful tells us just how niche what was once one of our broadest genres has become; But you should be bummed the release is delayed, and you should consider it highly worth waiting for.

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  • 0 thumbs!
    tidus04 | July 29, 2007
    Wow, this is sounding resonably good. Though I have only just read this at this moment I wont mind seeing more, acturally ima try and look up more now.

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