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Syphon Filter: Logan’s Shadow Taps into All 333MHz on PSP

xsynergyx | July 27, 2007 | News | Playstation Portable 
Chris Reese, the technical director of SCEA's Bend studio has said that they're working hard on Syphon Filter: Logan's Shadow for the PSP, the sequel to Dark Mirror. They're going to take full advantage of the PSP's processor speed (333MHz) to make the game look and feel much better than the original 266MHz. They're using it to deliver stunning PSP visuals with lots of details in the environment, etc. They're also introducing Havok physics to give more interactive objects and faster Al response times. The 333MHz is said to make a huge difference and we'll see this fall when the game comes out. The screenshot given showed really impressive graphics, especially for the PSP.
Hey everyone, I’m the technical director for SCEA’s Bend studio in Oregon, the developer of the Syphon Filter franchise. We’re working hard on the next chapter in the series, Syphon Filter: Logan’s Shadow for PSP, but I wanted to take some time to give a glimpse into how the PSP’s recently expanded processor speed (333MHz) will help us deliver a look and feel that wasn’t possible under the previous 266MHz limit.

For Syphon Filter: Dark Mirror, our concentration was developing an engine that could produce stunning PSP visuals, allowing for significant detail in the environments. For Logan’s Shadow, we naturally wanted to push the detail even further with our focus turning towards interactivity within those environments.

Now we have the ability to introduce Havok physics, water rendering/gameplay (as seen in the screenshot above), larger environments with significantly more interactive elements, and faster AI response times. In short, tapping into the full processor speed of PSP offers increased gameplay opportunities, while still providing the high production qualities you would expect after playing Dark Mirror.

I can’t wait until you see for yourself the difference that 333MHz makes when you get your hands on Logan’s Shadow this fall.

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  • 0 thumbs!
    Xenctuary | July 28, 2007
    I must say those are some pretty sharp PSP graphics there. Hopefully the framerate holds up as this could be a great little title.
    • 0 thumbs!
      volacide | July 28, 2007
      Indeed, I'm interested in seeing this water. That picture doesn't do it justice although judging by it, it actually looks like it might look awesome animated. With swells and such. The specularity looks quite nice.

      The PSP is a kick ass system.
  • 0 thumbs!
    xsynergyx | July 28, 2007
    The graphics look really sweet in the screenshots given so far. When the game's released, they'll probably be asking for a high firmware update.
  • 0 thumbs!
    tidus04 | July 29, 2007
    It is good to hear that someone is taking the advantage now and like you said it is not looking bad from that one screen... Cant wait to see even more on this.
  • -1 thumbs!
    Final Blade | July 29, 2007
    Please we all knew this already, i could have sworn i posted an article saying the PSP will use the full Clock speed of the PSP. Or 333MHz

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