Chris Reese, the technical director of SCEA's Bend studio has said that they're working hard on Syphon Filter: Logan's Shadow for the PSP, the sequel to Dark Mirror. They're going to take full advantage of the PSP's processor speed (333MHz) to make the game look and feel much better than the original 266MHz. They're using it to deliver stunning PSP visuals with lots of details in the environment, etc. They're also introducing Havok physics to give more interactive objects and faster Al response times. The 333MHz is said to make a huge difference and we'll see this fall when the game comes out. The screenshot given showed really impressive graphics, especially for the PSP.
Hey everyone, I’m the technical director for SCEA’s Bend studio in Oregon, the developer of the Syphon Filter franchise. We’re working hard on the next chapter in the series, Syphon Filter: Logan’s Shadow for PSP, but I wanted to take some time to give a glimpse into how the PSP’s recently expanded processor speed (333MHz) will help us deliver a look and feel that wasn’t possible under the previous 266MHz limit.
For Syphon Filter: Dark Mirror, our concentration was developing an engine that could produce stunning PSP visuals, allowing for significant detail in the environments. For Logan’s Shadow, we naturally wanted to push the detail even further with our focus turning towards interactivity within those environments.
Now we have the ability to introduce Havok physics, water rendering/gameplay (as seen in the screenshot above), larger environments with significantly more interactive elements, and faster AI response times. In short, tapping into the full processor speed of PSP offers increased gameplay opportunities, while still providing the high production qualities you would expect after playing Dark Mirror.
I can’t wait until you see for yourself the difference that 333MHz makes when you get your hands on Logan’s Shadow this fall.
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The PSP is a kick ass system.