Following Revolution recently unveiled one of the newest indie games created by themselves, Paper Sonic. Paper Sonic is a non-profit fan game based on the previously popular Sonic franchise, and aims to deliver the Sonic experience we all know and love. Paper Sonic will be unlike many other fan games out there, and promises to be a full experience, with tons of levels, bosses, and classic fast 2D platforming when the game comes out. The paper aspect, while similar in thought to Paper Mario, is handled quite differently where all the sprites are hand drawn, with artistic puns such as clouds held up by push pins or trees being taped together.
So far there are a couple gameplay videos of the game, some screens, and even a contest where you can design an enemy for the game! The game is scheduled for Q1 2008, with a demo coming this August.
I’m sure a lot of you are quite confused right now, but allow me to explain to you the premise of Paper Sonic. Paper Sonic is a fan game, and designed to be non-profit. The game is currently being designed by myself, and programmed by myself and James Garrity, being a production between Yahmis and Revolution Games. We are the only two working on this game at the moment, but we may bring on more team members later on for aspects such as music.
I’m a huge fan of the Sonic franchise, and decided to take a shot at making a game in the franchise myself. I knew I needed something to differentiate it from other Sonic games, and maybe it was because I just started playing Super Paper Mario at the time, but I decided to adapt the “paper” style of gameplay to this Sonic title, but in a whole new way.
All of the graphics in this game are hand drawn by myself (with the exception of the rings, but that is subject to change). The game even sort of breaks the third wall by really seeming to be made out of paper. Clouds in the sky are held up with push pins, trees are taped together, and more. When dealing with sprite enlargement, I decided to go with the similar style of Super Paper Mario, and enlarge them with pixel resizing, to keep a very old-school look.
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