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Itagaki Tomonobu, the lead graphics programmer at Tecmo has reviewed Heavenly Sword as "half-assed". Itagaki says, I look at Heavenly Sword and it seems really half-assed, because its asking you to do all these button-timing sequences but you are not getting much payoff from it. Heavenly Sword producer Kyle Shubel responds to the harsh comment saying, that if they make the game too hard, it will frustrate gamers.
Itagaki is at it again. Itagaki Tomonobu who is the lead graphics programmer of Tecmo, refers to Heavenly sword as half assed in the latest EGM magazine in which theres a Heavenly Sword preview and a little article.
Ninja Gaiden creator Tomonobu Itakagi goes on the record as an outspoken critic of Swords Hero Sequences.
Ive never played a good game where the developers put a big icon of the button youre supposed to press onscreen, Itagaki says. I look at Heavenly Sword and it seems really half-assed, because its asking you to do all these button-timing sequences but you are not getting much payoff from it.
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Most recently commented on by on Aug 6, 2007
Most recently commented on by on Aug 6, 2007






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He has the Dead or Alive series in his trophy case as well.
I will agree that the button sequences don't really hold water, like...gives you too much time to react. If they shorten the reaction time and whatnot, the game would be even more thrilling. But the gameplay in general is definetly refreshing, I really was expecting some GoW-esque gameplay, but the demo definetly changed my mind, gameplay's nothing to complain about.
Though I admit, I DON'T like timed button presses, they pissed me off in Spiderman 3 -_-
Haha, that makes me laugh... especially coming from the guy who thinks the PS3's and X360's current library are dead even when it comes to quality titles.
Dead or Alive is one of the more difficult fighting games to master... I'd say it's right up there with VF when it comes to gameplay.
I'm not saying his comments are justified, but I think he might have had more exposure to the game than any of us. I've read some opinions on the demo and hear a lot of "meh, it looks pretty" and so forth.
So you guys are contradicting yourselves by sitting here and insulting Itagaki for his opinion.
Itagaki...shutup and work more on DoA5 why dont'cha
It worked in God of War because you could get some pretty gorey moves pulled off. In worked in RE4 because it was meant to play out as keeping you in the action. Why does Heavenly Sword need it? Why did Spiderman 3 need it? I can't tell you why HS needs it, but S3 needed it because it sucked elsewhere.
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