Games We Love but Wish We Could Love Playing
13 hours 27 mins ago
Holy multiple discs, Batman! It seems that Rockstar and Team Bondi's upcoming crime thriller L.A. Noire is so massive that it will take up 3 Xbox 360 discs. However, the disc swap...
News story attached to:
- L.A. Noire [PC, XBOX360, PS3]





Comments
So yeah, the game being exclusive to either console would likely result in it simply being a better, more polished game.
; ;
Really, you sound like a fanboy. I love my PS3, but just because a game is an exclusive doesn't mean it'll be better.
This is due to the split memory usage in the PS3, (256 in the GPU and 256 in the CPU) which is not a bad thing, just the way it is.
Forza 3 and other games have a huge uploadable segment, yet run beautifully when playing the game. This will be no exception.
Overall, the GAME will be great, no matter which one you get. Oh, and btw, the game was never really a PS3 'exclusive', it was simply reported initially in PSU as a PS3 title, and from there, it was taken as a mater-of-fact that it was a PS3 exclusive. When asked, Team Bondi said the game was initially conceived as a multiplatform game, even PC was considered, but R* being the publisher, and supplying the financing, choose to only run it on consoles, as this gave them a much deeper user penetration.
If you were investing 300+ mil into a title, you'd want to make sure you got that back, and more in order to satisfy your shareholder - who btw, are the ones that fund future games, NOT GAMERS.
This platform exclusivity is becoming a thing of the past, even Sony and MS have stated so on separate occassions, as the need for their titles to be seen and played by a broader audience, restricts just such things.
Limiting a title to one platform, knocks down the retails sales by 50 - 60%, as the 360 sales of titles outstrip the PS3's sales of titles, even if you take into consideration of 'exclusive' titles that the PS3 has.
And they are great titles, but its also why several once exclusive development studios have gone multiplatform.
They NEED to to stay in business. They are not in a charity situation, they are in a multi-million dollar business, and their SHAREHOLDERS are the ones that they must satisfy first and foremost, gamers come second - sorry to break that to you, but that is the facts of gaming business these days.
It's why some publishers have pulled the plug on several games, even after several years of development. If they feel the game is not going to hit their targets, they drop it. Even IF you the gamer WANTS it.
More SKU's sold, more income, happy shareholders, more investment in future titles like GTA V, L.A. Noire 2, Red Dead Redemption 2, Max Payne series etc etc etc.
If you're a 'gamer', then you'll want the game to be shared with all gamers, not hogged by a few. Ideally, we'll get to a stage where we'll be able to play against various platforms, which some developers are working towards.
Wouldn't that be be much better than seeing who can peeee the highest on the school house walls?
What I did not say was "omg 360 sucks and doesn't deserve this game." I'm not bitter in any regard that it's multiplatform; I never was. It's great that such a quality product can be shared by everyone. What I don't like is seeing high-quality products be compromised due to lacking technology. If any of you ever chummed around the General PS3 forum, you'd know I'm nowhere close to being a PS3 fanboy.
Know it's off topic, just wanted to mention it =/
Also, it's amazing how much you other people have to say over a few goddamn sentences. The internet gives you guys huge e-penises doesn't it?
You know what's more annoying than fanboys? People who take things the absolute wrong way because they're butthurt and then spout bullshit to make their point. Those who don't do it out of pure facetiousness, anyway.
WHen scouting all the various developers prior to the xbox beginning its construction cycle (1998-99), Ed Fries (do a google), one of THE most respected game developers and game business men, went to all the developers and asked THEM what THEY wanted.
The resounding answer was, stability, uniformity, and ease of build, followed by security.
So come the release of this current generation consoles, the developers got just that, the huge difference they saw in the consoles and the PC's was the fact that one build, even if it copped motherboard (cpu and Gpu tweaks included) tweaks along its lifeline, could supply a deep base to build engines and use LESS instead of more for their games.
Many console games use far less in CPU and GPU because they do NOT have to run a full OS, which is one of the BIGGEST issues Bill Gates had with the XBox Team when first considering the initial Xbox.
He wanted the OS in there, and the team, made up of actual game designers and ex-developers, insisted that if it had one, it would be pointless, and it should stay on PC's.
The need for instant boot times, e=universal build for developers in order to provide MORE game, which equals more return for the publishers, was paramount IF the industry wanted to survive.
In order to survive, gaming needed to and needs to get to the everyday person. The mums, dads, grandparents, as well as the average and hardcore gamers, who btw, make up less % of the income from gaming worldwide.
If gaming was to succeed, then the various developers had to sell new games, new IP, and more of them to their shareholders, who are the ones that make games possible, not you or I.
WIthout them, shareholders, we would not have games being built.
Every platform serves a reasons and an audience, but each has its limitations, and its advantages. Just look at Epics new addition to the existing Unreal Engine. Not even in version 4, the new additions (not yet released) require not one, but THREE high end Graphics cards running in unision just for it to work.
Not even the most diehardened PC gamer can afford to install 3 of the highest end graphics cards in their machines to play a few games that require it from Epic.
Sure, it delivers unprecidented visuals, but then look at L.A. Noire, it has motion capture of 400 separate actions, with a huge number of visual facial reactions all running on consoles. Take Battlefield 3's next iteration, visually stunning, and yet possible on the consoles, and in fact, using up LESS storage and less CPU/GPU power than previous iterations.
Learning to use less and deliver more, rather than having more horsepower, and not being able to deliver the results. You don't need horsepower to win a car race, it helps, but a great driver and the effective use of what you have is more important.
Jesus christ.
This news story is archived and is closed to comments now.