Holy multiple discs, Batman! It seems that Rockstar and Team Bondi's upcoming crime thriller L.A. Noire is so massive that it will take up 3 Xbox 360 discs. However, the disc swap...

| More
News story attached to:
Register as a member to subscribe comments.
  • 3
    Red 9 May 6, 11
    Yet another reason why they shoulda kept it PS3-only. Then again, profit is obviously a goal of any company, and I'm guessing a PS3 exclusive wasnt going to get them that.
    • 0
      Daweii May 6, 11
      Not on a project this high budget. They are using technology James Cameron was going to use for Avatar but it wasn't ready in time. This game probably cost Rockstar 2-3x more than it cost them to make GTA IV and GTA IV set them back a good $100 million.
    • 1
      Armed Rebel May 6, 11
      Um, how is that a reason at all? It's not like they scrapped content to get it to fit on one disk. And as a 360 owner I think I'd rather swap disks than not be able to play the game at all...
      • 0
        Deception* May 6, 11
        It's not a very big reason, but it still contributes as a whole. If this game were a PS3 exclusive it would of had much more potential, but as it is now it's (well, looking)amazing as it is.
        • 1
          Paradox May 6, 11
          Why more potential? "OH THE GRAPHICS WOULD LOOK BETTER".
        • 0
          Shinobi_razor May 7, 11
          dont be ridiculous. having a game exclusive does nothing to benefit it. it loses potential sales when on just 1 console. the only thing it sometimes loses is graphical or sound quality on PS3 because of the 360 limitations, but thats not the case with this game.
        • 0
          Fatal Error May 7, 11
          Actually it's pretty obvious that games made for specific consoles are better than the mulitplatform games. Do they sell as well? No, because they aren't cookie-cutter popular games that everyone goes out and buy (hello Madden and CoD).

          So yeah, the game being exclusive to either console would likely result in it simply being a better, more polished game.
        • 0
          Shinobi_razor May 7, 11
          there are plenty of really good multiplatform games just recently that wouldnt have necessarily been more polished if they were an exclusive title. whatever you believe on the matter, being multi is not gonna make LA Noire a bad game by any means. i dont think making it PS3 exclusive wouldve made it any better. nothing is being compromised for the sake of 360 so PS3 will get the full experience without compressed video or audio.
    • 2
      FinalFantasyFanaticc May 6, 11
      I don't see how this game being a PS3 exclusive would have changed ANYTHING, yet again another gung-ho fanboy trying to voice an idiotic opinion.

      ; ;
      • 0
        Machienzo May 7, 11
        Who knows. Maybe it would have changed something. We can't tell. While the 3-discs are going to be trying for most 360 players, at least they'll be able to play the game. It also indicates also that Rockstar haven't tried to condense it all down into one disc for both PS3 and 360, otherwise we'd all be worse off. If there's going to be three discs, I guess you can have some comfort in knowing that most likely the game will be of much higher quality on both consoles, than it would have as just one condensed disc.
    • 2
      Paradox May 6, 11
      ... really why? A game that is multiplatform can be enjoyed by others. That's it.

      Really, you sound like a fanboy. I love my PS3, but just because a game is an exclusive doesn't mean it'll be better.
    • 2
      Aussie Legend* May 6, 11
      Robin: "My PS3 fanboy sensors are getting a very high reading batman!"
    • 2
      Hideo1 May 6, 11
      But didn't you hear, Nuts magazine called it a gaming revolution. Nuts magazine. Your argument is invalid.
  • 0
    Ditnopota May 6, 11
    Isn't that more discs than that one Star Ocean game for the 360? What the *bleep*, Rockstar? Did you include every single aspect about crime investigation into the game?
  • 2
    XboxOZ360 May 6, 11
    And - believe it or not, you'll still have to upload a huge segment of the game to the PS3's HDD anyhow, enabling the game too flow without reading the 'entire' disc at all times.

    This is due to the split memory usage in the PS3, (256 in the GPU and 256 in the CPU) which is not a bad thing, just the way it is.

    Forza 3 and other games have a huge uploadable segment, yet run beautifully when playing the game. This will be no exception.

    Overall, the GAME will be great, no matter which one you get. Oh, and btw, the game was never really a PS3 'exclusive', it was simply reported initially in PSU as a PS3 title, and from there, it was taken as a mater-of-fact that it was a PS3 exclusive. When asked, Team Bondi said the game was initially conceived as a multiplatform game, even PC was considered, but R* being the publisher, and supplying the financing, choose to only run it on consoles, as this gave them a much deeper user penetration.

    If you were investing 300+ mil into a title, you'd want to make sure you got that back, and more in order to satisfy your shareholder - who btw, are the ones that fund future games, NOT GAMERS.

    This platform exclusivity is becoming a thing of the past, even Sony and MS have stated so on separate occassions, as the need for their titles to be seen and played by a broader audience, restricts just such things.

    Limiting a title to one platform, knocks down the retails sales by 50 - 60%, as the 360 sales of titles outstrip the PS3's sales of titles, even if you take into consideration of 'exclusive' titles that the PS3 has.

    And they are great titles, but its also why several once exclusive development studios have gone multiplatform.

    They NEED to to stay in business. They are not in a charity situation, they are in a multi-million dollar business, and their SHAREHOLDERS are the ones that they must satisfy first and foremost, gamers come second - sorry to break that to you, but that is the facts of gaming business these days.

    It's why some publishers have pulled the plug on several games, even after several years of development. If they feel the game is not going to hit their targets, they drop it. Even IF you the gamer WANTS it.

    More SKU's sold, more income, happy shareholders, more investment in future titles like GTA V, L.A. Noire 2, Red Dead Redemption 2, Max Payne series etc etc etc.

    If you're a 'gamer', then you'll want the game to be shared with all gamers, not hogged by a few. Ideally, we'll get to a stage where we'll be able to play against various platforms, which some developers are working towards.

    Wouldn't that be be much better than seeing who can peeee the highest on the school house walls?
  • 1
    Red 9 May 7, 11
    Wow, clearly all of you overanalyzed my post...all I meant was that the game was in fact initially a PS3 exclusive, and that they have to put in extra work just to make it work for the 360 (hence three discs). But I also posted that they need profit; LA Noire is a huge game, and it's obvious that being PS3 exclusive would not have provided sufficient profits.

    What I did not say was "omg 360 sucks and doesn't deserve this game." I'm not bitter in any regard that it's multiplatform; I never was. It's great that such a quality product can be shared by everyone. What I don't like is seeing high-quality products be compromised due to lacking technology. If any of you ever chummed around the General PS3 forum, you'd know I'm nowhere close to being a PS3 fanboy.
    • 3
      Hideo1 May 7, 11
      No, you said that Msoft and Ninty sucked penis and the PSN was going to be back online tomorrow with unlimited free downloads for a year. That's what I read, anyway.
    • 0
      Paradox May 7, 11
      If that's your problem, then why do people hate PC elitists? One of the sole reason why they hate console gaming is because all console hardware is outdated and technically holds gaming back in their view. Look at Skyrim. It has to have load times when you leave and go into cities because console hardware can't take it.

      Know it's off topic, just wanted to mention it =/
      • 1
        Red 9 May 7, 11
        The only problem with PC gaming is how one must constantly sink money into their system to keep up with advancing technology. Sure there's great tech in there, but it's not consumer-friendly.

        Also, it's amazing how much you other people have to say over a few goddamn sentences. The internet gives you guys huge e-penises doesn't it?
        • 0
          Paradox May 8, 11
          Not really. Your view of PC gaming is really old. You don't have to constantly sink money into PC gaming unless you want to run everything on max graphical settings, and in PC gaming even the medium setting is better than consoles. More like an upgrade at the start of every console gen.
        • 0
          Red 9 May 8, 11
          See that's what I don't like about PC gaming; the quality level isn't universal. Some people get wonderful visuals and smooth gameplay, while others have to settle for less. Which is why I'm partial to console gaming; everyone gets the same level of quality.
        • 0
          Paradox May 8, 11
          'Settle for less' only means lower-quality graphics (and FPS, but it's fine as long as it doesn't dip below 30). And even if you do settle for less, it's still more than consoles can do.
        • 0
          Red 9 May 8, 11
          Just out of curiosity, do you game on your PC?
      • 2
        Hideo1 May 8, 11
        Actually, like in Oblivion, they had to have the cities be a part of different cells because even at the time PCs couldn't handle having the entire world loaded at once.

        You know what's more annoying than fanboys? People who take things the absolute wrong way because they're butthurt and then spout bullshit to make their point. Those who don't do it out of pure facetiousness, anyway.
      • 1
        XboxOZ360 May 12, 11
        One of the HUGE reasons developers flocked to the consoles, even back when the 1st-gen xbox hit the scene is because for once, they could build games along similar lines to their PC counterparts, but, not have to build them with so many variables in them, and simply build for a standadized platform, and thus concentrate on the game its self, rather making the game work on all machines.

        WHen scouting all the various developers prior to the xbox beginning its construction cycle (1998-99), Ed Fries (do a google), one of THE most respected game developers and game business men, went to all the developers and asked THEM what THEY wanted.

        The resounding answer was, stability, uniformity, and ease of build, followed by security.

        So come the release of this current generation consoles, the developers got just that, the huge difference they saw in the consoles and the PC's was the fact that one build, even if it copped motherboard (cpu and Gpu tweaks included) tweaks along its lifeline, could supply a deep base to build engines and use LESS instead of more for their games.

        Many console games use far less in CPU and GPU because they do NOT have to run a full OS, which is one of the BIGGEST issues Bill Gates had with the XBox Team when first considering the initial Xbox.

        He wanted the OS in there, and the team, made up of actual game designers and ex-developers, insisted that if it had one, it would be pointless, and it should stay on PC's.

        The need for instant boot times, e=universal build for developers in order to provide MORE game, which equals more return for the publishers, was paramount IF the industry wanted to survive.

        In order to survive, gaming needed to and needs to get to the everyday person. The mums, dads, grandparents, as well as the average and hardcore gamers, who btw, make up less % of the income from gaming worldwide.

        If gaming was to succeed, then the various developers had to sell new games, new IP, and more of them to their shareholders, who are the ones that make games possible, not you or I.

        WIthout them, shareholders, we would not have games being built.

        Every platform serves a reasons and an audience, but each has its limitations, and its advantages. Just look at Epics new addition to the existing Unreal Engine. Not even in version 4, the new additions (not yet released) require not one, but THREE high end Graphics cards running in unision just for it to work.

        Not even the most diehardened PC gamer can afford to install 3 of the highest end graphics cards in their machines to play a few games that require it from Epic.

        Sure, it delivers unprecidented visuals, but then look at L.A. Noire, it has motion capture of 400 separate actions, with a huge number of visual facial reactions all running on consoles. Take Battlefield 3's next iteration, visually stunning, and yet possible on the consoles, and in fact, using up LESS storage and less CPU/GPU power than previous iterations.

        Learning to use less and deliver more, rather than having more horsepower, and not being able to deliver the results. You don't need horsepower to win a car race, it helps, but a great driver and the effective use of what you have is more important.
  • 3
    Deception* May 11, 11
    Some of you people are absolute morons, calling me a fanboy and shit. Just because I said this game would of had more potential being a PS3 exclusive doesn't mean I'm hating on 360. It's pretty much common sense that if a game was completely put together for one console, it would turn out better then if it was multiplatform because being exclusive means they can harness the full power of that particular console. That goes for 360 aswell, I wasn't in any way shape or form trying to say 360 is holding this game back.

    Jesus christ.

This news story is archived and is closed to comments now.