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Phil Wright, of MCV was written an article, giving his opinion and reasoning why better graphics in games equal better gameplay. First, he gives examples. The first example talks about you chasing a thief through the city and people are bustling past you. The way they react gives better gameplay. Another example would be when you're lying in tall grass, waiting to ambush an enemy and the wind, the tree, how the grass reacts to the wind and how each individual blade moves. This gives hype.
His game example would be Crysis and how the environments pull the gamer in to involve him/her and also how the facial expressions will effect you while playing the game.
Imagine this gaming scenario - youre chasing a thief through a city. Suddenly he runs out into a busy market square, trying to hide in the huge crowd. Each individual reacts as you push past them, searching for the culprits distinctive face.
Crysis from Crytek and EA is a great ambassador for DX10s gameplay-enriching potential. Working with NVIDIAs The Way Its Meant To Be Played developer relations program, Crytek has achieved an unprecedented level of realism, not just with objects and environments, but also facial animation. Its this kind of attention to detail, building the features of DX10 into gameplay right from the earliest stages of development, which creates truly next-generation titles.
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Most recently commented on by on Aug 17, 2007
Most recently commented on by on Aug 17, 2007









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But as many people have said, graphics alone don't make a great game.
Gameplay like with FFVII dosnt have the graphics but yet it is amazing.
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