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Her Interactive on Nancy Drew, teenage girl gaming

Wolfwood | August 10, 2007 | News | PC 
One of the more enduring mystery novel series for young readers, Nancy Drew, is perhaps equally mysterious in its success as a video game license. She even made her debut on the big screen in June. The Nancy Drew adventure game series for the PC has sold 4 million copies since first making its debut on the platform in 1997, and publisher Her Interactive confirms there's more titles on the way. Gamasutra quizzes Her Interactive Marketing Producer Jessica Chiang over the novel franchise, and how they attract a teenage girl gamer audience.
All of [the publishers] turned us down. They said girls and women would not play video games because they were computer phobic. It was an unbelievable comment, and yet it was pervasive in the industry. Our tagline quickly became “for girls who aren’t afraid of a mouse.” So, we did what any spurned entrepreneur would do – we self published on Amazon. They wouldn’t let us in the front door so we went around back. Soon after those same publishers came back to do a deal in retail. We hope that our games have helped to level the playing field for girls and women.

In terms of competition for teenage girls, we compete with a lot of other things besides games for their time. A lot of teenage girls are playing The Sims on the computer, chatting on the phone, updating their MySpace friends online, and gaming and surfing on the web. We’re just lucky they’re good at multitasking.

It is necessary to keep up with technology, but not essential to be at the top of the line, especially for our audience. While we don’t need the latest hardware for our games, our software still needs to be compatible with the majority of systems in the market, hence the upgrade to DirectX 9 and Windows Vista. Our games are 2D-point–and-click games, so they seem clunky compared to the latest first-person shooters and RPGs, but our engrossing story, quirky characters, and rich environments allow us to keep up and satisfy our audience.

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