L.A. Noire has been a hit amongst the gaming industry for severeal reasons. It has a rich history behind it, interesting cases to solve, and is just plain massive. With such a huge game, tons of things went wrong in the development process of the game.

Much has been written about the long development cycles on games such as Duke Nukem Forever, Too Human, or Prey, but the story behind L.A. Noire's rocky road to release stands out within Australia's small, tightly-knit development community. Team Bondi's crime drama is not just the biggest game development project ever undertaken in Australia, it also served as the first-ever project for many of the creative forces behind L.A. Noire. It's perhaps the combination of all these factors that has resulted in surprisingly open testimonials from former Team Bondi members about their experience working on the game.
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  • 0
    Daweii Jun 26, 11
    If you ask me it wasn't worth their time or effort. The game is an interesting concept that falls flat in many areas. The actual gameplay is repetitive and at many times a chore, while the actual gimmick of interrogation is so hit and miss it's infuriating. For a game that built it's hype around a facial scan mechanic so realistic you would be able to tell a lie from truth, it sure was hard to figure out which was which in practice. I believe the facial scan tech will be great in other games to raise the realism in cutscenes, just don't base an entire gameplay mechanic on it again it's still not good enough for that.

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