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But "fun" doesn't neccessarily mean "easy". Sometimes I like a bit of a challenge. It can be disappointing when games are TOO easy. Hell, even a lot of "child-oriented" Nintendo 64 games had their difficult parts. Take Mario 64's "Bowser levels" - They could be a bitch to get through before you got the hang of them.
As like Gothic Girl, I prefer a challenge here and there. A game that you can simply fly through in a few hours just because it was too easy takes some of the fun right out of it and will make me not want to play it too much, unless it has something to make me wanna keep playing like a storyline or getting it 100% completed.
Anyway, I just hope they balance this right and give a bit of an idea from their point of view of what an easy and fun game is.
I like challenges like others above...I mean, if it's difficult as hell like Ninja Gaiden, sure frustration may come, but if the gameplay is addicting and such, story is appealing, it's worth it to keep trying, like Play ISDF mentioned.
It's not a bad idea to have some more less challenging games, but they'll have to make it have a much longer fun factor, which is difficult, no doubt. And I'd prefer all the games to not go by this theory.
I don't know about everyone else, but I love to play through every game I get on the most difficult level it offers. That's FUN to me. Sitting up until I'm barely even awake trying to beat the same level that I've been playing for 3 hours is fun.
Thats how Nintendo is competing...with easy, fun games for casual gamers and kids...
My bro has often needed my help in his games...Too bad he won't be getting a Wii (unless it is out of his own pocket) as my mom and stepdad have already firmly said they won't get him another one
But clearly he making some of us out to be morons and can't think for our selves.