A lot of people believe that the PS3 is harder to develop for, and that leads to delays and less games on the console. But the team behind GRAW 2 say otherwise. They say that the console is as easy to develop for as the 360, and that it just takes time to get used to the hardware because it is a completely new system.
The team responsible for one of Ubisoft's most acclaimed videogames – Ghost Recon Advanced Warfighter – has told GamesIndustry.biz that developing titles for the PlayStation 3 is no harder than working on Microsoft's Xbox 360.
Despite analyst reports and internet chatter, the BAFTA-award winning team says it's just a case of developers getting up to speed with the new hardware, as Sony's console is earlier in it's lifecycle than Microsoft's Xbox 360.
"It's wrong to say it's harder to code on the PlayStation 3, it's just something that needs to be learnt," said Yann Le Tensorer, co-founder of Ubisoft's Tiwak studio and co-creator of the Yeti engine powering GRAW and the upcoming Beowulf game.
"It's not harder to develop on the PS3 than it is on the 360, it's just a different console. Developers might says it's harder because it just takes time to understand the technology, we're still early in the lifecycle."
As more studios learn the intricacies of developing for the PS3, so the entire development community will benefit says Le Tensorer. "We need all developers to learn from the console, it was the same with the PlayStation 2. Our team are more than happy with the PlayStation 3."
News Story attached to:
Comments with -10 or lower "thumbs" are removed from display.
I don't care how well known of a company you are, (Ubisoft, iD, EA) if another developer thinks it's not any harder to develop for then it's pretty clear you just need to spend more time with the PS3 hardware and stop bitching and make good games, you're only hurting yourself in the end.
Honestly developers stop blaming Sony the only ones you can blame are yourselves