Games We Love but Wish We Could Love Playing
10 hours 42 mins ago
Dice clams that they do not want people able to shoot civilians in BF3 because of call of duty modern warfare 3 mission No Russian. In that mission you shot unarmed civilians. So dice is making it so you can not shot civilians.
DICE wants you to concentrate on fighting the enemy and not killing innocent civilians
He then went on to say that he didn’t want to see videos on the internet after the release of the game depicted gamers shooting civilians and said “That’s something I will sanitise by removing that feature from the game”.
so what do you think about this should Dice remove you from being able to shoot at civilians
News story attached to:
- Battlefield 3 [PS3, XBOX360, PC]





Comments
They don't necessarily mean it shouldn't be allowed, just that there should be consequences when you do it. And I think that if you can't properly justify having shootable civilians in your game, you shouldn't really bother having them at all. Unless you're like GTA, in which case just do it like Driver did; make civilians miraculously jump out of the way every time.
For one thing, an army of a SWAT Team attacks you and you have to fight your way through them. Sure, you manage to get through it, but it's still a consequence. It's not like you just get to kill a bunch of innocent people and simply walk away.
On top of that, you may live through the battle with the police, but you still don't survive the situation. You pay with your life for trying to work (under cover, I might add, as in you're actually a good guy) with terrorists, all after helping them slaughter a bunch of innocent people.
I couldn't imagine if my last act in life ended up being something so terrible. Even if I had good intentions in my endgame, I'd know I'm dying a monster after that, especially if I can't actually live out my plan and fulfill my goal of taking down people who do things like that on a daily basis.
And even, to add to all of that, his body gets left behind, making the world believe that America has made a senseless act of terrorism against Russia. In other words, for trying to help in bringing down the bad guys, he mistakenly makes his own country look like terrorists.
Really, in several ways, I've always thought that your character ends up paying some gigantic consequences for that scene. I don't know where so many people get the idea that the scene was just thrown in for fun. I actually found it all quite dramatic, and it really reminds the player what kind of people he/she is must contend with in the game. Merciless, heartless people.
This is making me want to play through MW2's campaign again.
Are you *bleep*ing high?
There should be some kind of gameplay consequence for killing civilians like that. Seeing as you were an undercover American in that mission, killing civilians should just result in a mission restart.
Killing civvies should never be seen as some kind of casual thing, regardless if it's just a game.
Also, you don't have to call me "*bleep*ing high" just because something I say doesn't agree with you.
Russian #2: Yeah, New Guy, what the *bleep* is problem? Why don't you help kill civilians.
New Guy: Uh... yeah, I'll get started in a second...
Russian #1: New Guy seems... TO BE A SPY! KILL HIM NOW!
What an odd scene that would be.
Seriously though, it was just part of the story. I don't think the player should have to face a consequence for it. It would be like making the audience suffer an electric shock or having the movie start over when John McClane kills a German who begs for his life in Die Hard 3.
I mean, for Christ's sake, it's just a damn video game. We should be allowed to do immoral things in them, otherwise I think it really harms the integrity of the art.
Where do we draw the line anyways?
Killing anyone is widely considered to be immoral, so what, we should just drop killing entirely from video games? We might as well drop drug dealing, stealing, all forms of violence and sexual content too. Hell, let's drop cussing as well. It's bad for the kids after all.
Then bad guys can't exist anymore, so I guess good guys will be pointless. Hooray for puzzle games, I suppose, because that's all we'll get after that mess.
Also, just because most gamers are too lazy to pay attention, that doesn't automatically make what's there to see non-existent. The consequences are there, even if some people are too dumb to see them.
You're told specifically to fit in at any cost, that involves killing civilians. If you take it lightly than that's your fault, not the game itself. You've clearly missed the point of the mission, sure you're slaughtering civilians, but it's a necessary evil to prevent a war, unfortunately you fail regardless of your actions, and the war starts anyway, but you wouldn't know that going in.
Honestly though I see this as being bullshit, and more Battlefield vs. CoD crap. Like EA is taking the high road or something.
i dont get why youre so adamantly defending the idea of a needless civilian shooting section in a game.
Basically, I want to feel like it's my responsibility to not harm civilians, and therefor I'll be careful not to. If it doesn't matter cause I can just unload into them freely it takes challenge and strategy from the game, not to mention realism.
Hell I will sometimes reload a previous save even if I accidentally kill a civilian.
The only time I kill civilians is when I'm playing GTA.
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