Kaname Fujioka, the director of Monster Hunter Tri G, has revealed more information about the game, including the use of 3D in the game, new weapons and the utilisation of the touchscreen, as well as information on a common monster - the Blakydios.

"The entire game has 3D support, but basically it's not a game designed to rely on 3D. You can hunt all you want without having to concern yourself about 3D, so you've got the option to play the way you like there. However, the new portside area we've made for the game was created with an eye for 3D visuals -- giving it more depth, placing objects on top of each other, and other concepts to make the 3D more prevalent. It's been a fun development cycle, but working with 3D has also given us a surprising amount of stress, so hopefully people turn on the 3D the first time they play!"
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