The down and dirty version of the interview is that developers, across the board, when dealing with multi-console releases, are experience severe difficulty in developing for the PS3 because of the vastly different architecture that offers no real advantage at this time. F.E.A.R. will be receiving another expansion pack for the PC and the XBOX 360 will receive a combination pack that will include both expansions. The PS3 will NOT receive any expansions for F.E.A.R. because of the delay and difficulty that comes with developing for it.

The PS3 architecture, which is very different from both PC and XBOX 360 means that development for the console is always behind that of PC and XBOX 360.
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