The following Intel Dossier has been declassified as per the Freedom of Information Act. The U.S. Department of Electronic Entertainment has compiled information pertaining to the vigilante fugitive known as Maximilian Payne.

The game Max Payne pioneered the use of bullet time, and this technique of slowing down the character movements while allowing players to aim in real time has remained a staple of shooter games for a decade. Aside from this revolutionary gameplay feature Max Payne also used a comic book art style for cutscenes, and a “Hard Boiled” inner monologue for the narrative.
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