For a game as large as Snake Eater, this is certainly a big news release for the 3DS. Overall on your first playthrough, you'd easily clock up over 10+ hours of gameplay (albeit a lot of that time being through cutscenes). I must admit too, that I'm very impressed with the graphical structure of this release. So in anticipation of its release on the 21st of February, Richard George goes through the pros and cons of the whole Metal Gear Solid franchise, raising interesting points in both areas.
Despite being a port, Metal Gear Solid: Snake Eater 3D is one of the better looking 3DS games out there. Environments and character models are both solid, and the 3D effect in the game is very, very effective. In fact adding those layers of depth can actually help strategy, as you'll get a better notion of where enemies and objects are in relation to your position. Though Snake Eater doesn't rival the visuals of something like Resident Evil: Revelations, or even Super Mario 3D Land, it's still... ahem, solid.