A person on the Beyond3D forums tested various games, and found that some 360 games don't even run at 720p, and are instead upscaled to it. Halo 3 and Perfect Dark Zero, for example, run at 640p, while PGR3 and Tomb Raider run at a measly 600p.

It has also been noted that it runs at 1138x640 with only Bilinear filtering, no Anti Aliasing, and gets roughly 30 frames per second average.

To quote gamerwar who explains the math behind the calculations:

quote
Each “step” in a jaggy alias line equals one vertical pixel at the images native resolution (for angles beneath 45 degrees). In this example there are 16 steps in the jagged line. This means in the native rendering, there in a 16 pixel height difference between step 1, and step 16. This picture was taken on a 720p native LCD, running Halo 3 at “720p.” So when you have an alias line with 16 steps, there should be a physical height difference of 16 pixels. But instead here, there is an 18 pixel height difference!

What this means is the native image is only 16/18, or 88.88% (repeating), of the 720p outputted image. That means Halo 3 is only internally rendered at 640p, and the image is upscaled by the 360 to 1280×720.

Running at only 1138×640, that means there are 728,320 pixels. That’s a full 193,280 pixels LESS than 720p. In fact, it is even less pixels than your very average 1024×768! Hardly what anyone would consider “high-def.”

I tested approximately sixty X360 games (and lot of PS3 games too ), all are 720p except two 1080p (VT3 and NBA street), two 600p (PGR3 and Tomb Raider) and Two 640p (Perfect Dark and Halo3).
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  • 1
    DEZVOUS Sep 28, 07
    EW!!!!!!! BILINEAR FILTERING?!?!? I noticed that Halo 3 has needed a higher level of AF but I at least thought it was running Trilinear Filtering.
  • 2
    Shadow of Death* Sep 28, 07
    You'd think a big name title like Halo 3 would have more impressive technical specs, graphics processing wise anyhow...

    Lends credence to the whole bloated rating debate...

    Course, this doesn't affect gameplay (aside from Framerate not being consistent)...but still, for such a big budget title, it has some disappointing technical specifications...
  • 0
    Ultima_Weapon Sep 28, 07
    You'd think it'd be using anisotropic filtering techniques.
  • 0
    Guticb Sep 28, 07
    Considering this game is supposed to be by far the best that Microsoft has to offer, no Bilinear filtering, no native 720p, and no anti aliasing should be EMBARRASSING for Microsoft.
    • 0
      Sort Sep 29, 07
      It's still the kiler app for the 360 and the PS3 cant touch it.
      • 0
        Guticb Sep 29, 07
        Only because it's by far the most hyped game ever released.
  • 2
    Existenz Sep 28, 07
    When the PS3 can do the likes of Killzone 2 which has MSAA, full geometry, AF and all that shit, runs in a native 720p at 30FPS and graphically blows the hell out of Halo 3 lol... So much for the Xbox 360 being a graphical powerhouse, devs have been cutting corners to get these results...
    • 0
      Sort Sep 29, 07
      Nobody buys the PS3 simply for that game though. Tons of people already have, and will continue to do so, simply for Halo 3.
  • 0
    Bale Fire Sep 29, 07
    I thought Halo 3 could run at 1080p?

    Another disappointment
    • 0
      DEZVOUS Sep 29, 07
      It upscales to 1080p. Believe it or not most of the console games you play only upscale to 1080p or 1080i and I don't even know of one that is natively 1080p.
      • 0
        Guticb Sep 29, 07
        Lair runs at 1080p natively.
  • 0
    BANDITO ATTACK Sep 29, 07
    oh christ, its a national tragedy. :{
  • 0
    Kazooieman Sep 29, 07
    This is probobly where the PS3 comes in to 'save' the day with it's great graphics, etc!
  • 0
    Xenctuary Sep 29, 07
    • -1
      Guticb Sep 29, 07
      LMFAO XENCTUARY! Bungie is a very reliable source to tell you that it wont make a difference.

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