Hey everyone, its been awhile since I last made a post here. The team and I have been cranking away on support and updates for Warhawk and I thought it’d be a good idea to give you all an update as to what the hell we’ve been up to.
So … since my last post, we’ve launched Warhawk in South-East Asia, Korea and Japan — which now means our community spans 15 different languages!
We’ve also been working on a lot of fixes, server-side updates and client patches. Because lets face it, while the team and I were really happy with our launch and players around the globe were having a blast playing, there were some problems that players encountered once we rolled the game out to the masses (stats, connection issues, etc). I’m not going to sugar coat that with a strawberry-flavored, pink, PR candy shell – it’s the truth.
All of that said, we have been hard at work to address the big issues that our Warhawk community currently is experiencing. We have already addressed the majority of our stats-related issues with the deployment of a few server-side updates. These were updates that we rolled out “on our end” without any of the players having to download an actual Warhawk patch. These updates also fixed many of the connection issues. But not all.
The remaining core updates have to be delivered as a client-side patch, hence my next topic - the impending global release of our Warhawk v1.1 patch.
Now we actually have been working on 2 patches — but I’ll talk about the second patch in my next post.
The first update, the v1.1 patch, addresses the critical issues with stats and connectivity. Those two points were the focus of this patch and while they may seem small, they had a huge impact on our player base.
The v1.1 patch is in the last stages of testing right now and should be deployed worldwide by the end of October. Here’s a change list for the server-side updates that we’ve already made as well as what’s upcoming in v1.1:
Server-side updates
- Stat database stability improvements
- Improved server stability
- Max Clan limit changed from 32 to 64
- Viral Rank-up bug fixed and correct for players that were accidentally ranked up.
- “Time-in-Vehicle” Stats fixed so certain awards can now be granted properly.
Client-side updates for Patch v1.1
- Stat connection, fetch/post fixes
- Significantly improved client connection stability
- Quad “????” Ping display bug fixed.
- Added support for Player-Ranked Servers.
- Game synchronization fixes due to fluctuating network conditions (packet-drop).
- Crash fixes for end of game and split screen.
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"There were some problems that players encountered once we rolled the game out to the masses (stats, connection issues, etc). I’m not going to sugar coat that with a strawberry-flavored, pink, PR candy shell – it’s the truth."
I'm really looking forward to this patch. It means we can finally all play fair for once.
But does that mean I'll move back to my normal rank