There are conventions of the Japanese RPG that have been tried and tested for nearly 30 years: knights and princesses, kingdoms, castles, the young hero chosen to save the world, the corrupt political authority, the ancient evil – all of the typical high fantasy flair that you’d expect from something conspired of a medieval setting. The Last Story is not without these timeless tropes, but with some deft direction, great writing, and a soaring musical score, it not only embraces its heritage proudly, it goes beyond. How fitting, then, that The Last Story is perhaps the Wii’s last hurrah, its final rallying cry? How poetic that it is also one of its finest?

The Last Story redefines that way we interpret the Japanese RPG, and much like Xenoblade Chronicles, it doesn’t abandon its roots in the process.
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