When Okami first was announced for the Wii, everyone thought this would be a great addition to the Wii software library but after knowing it's a PS2 port, gamers have been flooding the Capcom forums saying not another PS2 port and other negative comments. Capcom did not ignore such opinions to be said through out the forum, Capcom actually retaliated. Capcom's senior director of strategic planning and research hit the forums and said that this isn't just a lazy PS2 port. Capcom selected Ready at Dawn for a reason, and if we wanted to make a cheap port we could have selected other of the 50 houses and could have accomplished the job quicker and for less money. But Capcom did not choose to do so because of the fans, the reputation of the company and for the potential of product.
He then continues on explaining that Ready At Dawn is first trying to get the game working on Wii before they or we think of implementing any enhancements. Also the graphics do not need more polygons or an overall upgrade because the graphics of the game are still pretty impressive. Capcom is also not thinking of extending the Okami's lifespan from a 40-60 hour game to a 50-70 hour game.
We selected Ready at Dawn to do the port. These guys are all ex-Naughty Dog and ex-Blizzard, and they have already shipped their own titles that have ridiculously high review scores and sales (and have more on the way). Their attention to detail and technical prowess is among the best of any team I've ever worked with.









Comments
Makes as much sense as complaining that too many epic games are coming out for the holiday season- which, for those of you that have forgotten, supposedly resutled in the Brawl delay. Well, that and polishing it up. Heh...
Okami will be a big hit if they can manage to perfect it and have it released before a new major game comes out.
A few extra additions would be nice, though.
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