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Electronic Theatre delivers an in-depth review of the forthcoming XCOM: Enemy Unknown, set to launch this coming Friday on Xbox 360, PlayStation 3 and PC.
It’s not secret that – as far as the core gaming demographic is concerned – 2K Games bungled the announcement of XCOM’s rebirth. Having taken an extended vacation that lasted over a decade (discounting the Game Boy Advance’s Rebelstar: Tactical Command, as many do) the return to consoles of one of the most overlooked genres in recent years would surely have been met with great enthusiasm. Instead however, 2K Games decided to reveal their new first-person shooter (FPS) project, simply known as XCOM, ahead of their full blow re-imagining of the cult classic UFO: Enemy Unknown. It was an odd decision, but thankfully not one which has had too much of an impact on the development of the franchise it would seem, as XCOM: Enemy Unknown is every bit the strategy experience that long-time fans have been hoping for.
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