Ripten has provided us with new info about the upcoming PSN and PSP game, Echochrome. They give us the rules of Echochrome that will help you get past a certain level. The game's very simple to play. Just rotate the camera to reveal to paths for your little mannequin man to make it across. This game, really is shaping up to be a very unique title.
Echochrome, the elegant black and white puzzle game coming to the Playstation 3 next year, has five simple rules to advance through each stage. We can reveal them for the first time here at Ripten.com
In Echochrome you don’t control the mannequin figure, you control the canvas itself. By changing the perspective, tilting and turning the level you can guide the mannequin safely through the levels, aided by shadow guides which act as progress points on your path.
Before we reveal the five perspective rules, it must be said that there is no set route for the levels in Echochrome. Players can find different and limitless ways to advance through each stage, reducing the strict constrains that are found in some puzzle games.
THE 5 PERSPECTIVE LAWS OF ECHOCHROME
1. Perspective traveling - When two separate pathways appear to be touching, they are touching.
2. Perspective landing - If one pathway appears to be above another, it is above another.
3. Perspective existence - When the gap between two pathways is blocked from view and the pathways appear to be connected, they are connected.
4. Perspective absence - When a hole is blocked from view, it does not exist.
5. Perspective jump - When the mannequin jumps, it will land on what ever appears beneath it.
Sounds simple, but also intriguing. Moreover, simple but effective rules are always the makings of an addictive and challenging puzzle game. A game which I can’t wait to get my hands on.
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I would like to try it at least...I hope there is some sort of demo >_>
This is gonna be a really good puzzle game, and I'm looking forward to playing it.
http://youtube.com/watch?v=33YaN7DehEg