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With Metal Gear Solid 4 set to arrive as one of 2008's biggest gaming titles, should expectant fans be worried about claims that its frame rate is swinging between 30 and 60fps?
According to the game gurus over at PunchJump, the game build presently on show at CES 2008, which showcases the same exterior warzone first seen at the E for All expo in August of 2007, is fluctuating between 30 and 60 frames per second depending on the intensity levels attributed to its on-screen action.
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Most recently commented on by on Jan 10, 2008
Most recently commented on by on Jan 10, 2008









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Though judging by the source, it sounds like the framerate drop is "barely noticeable". That's fine with me. So why is this even news? I'm hardly going to notice a few less-than-perfect "graphical textures".
I agree with you, GG, doesn't seem like too big a problem, and I'm more for getting the game to see how the story ends anyways. If a lot is happening on-screen at once, you can't expect a high FPS rate in the first place.
Therefore, quit yo bitchin!
Why do framerate nitpicks seem to be a growing trend with PS3 games, whether not that there really IS lag? Seriously.
But if its max is only at 30FPS, it could well drop below 10 in real big firefights. That's terrible- wait, no, 30-60 at any given time.
Why can't the PS3 attempt a framerate lock? 360 games do it all the time. Why can't the PS3 have a set framerate lock?
The overall amount of variation isn't that high, but a rate cap would null the whole issue entirely if it isn't able to stay steady at 60.
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