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Comments with -10 or lower "thumbs" are removed from display.
Though judging by the source, it sounds like the framerate drop is "barely noticeable". That's fine with me. So why is this even news? I'm hardly going to notice a few less-than-perfect "graphical textures".
I agree with you, GG, doesn't seem like too big a problem, and I'm more for getting the game to see how the story ends anyways. If a lot is happening on-screen at once, you can't expect a high FPS rate in the first place.
Therefore, quit yo bitchin!
Why do framerate nitpicks seem to be a growing trend with PS3 games, whether not that there really IS lag? Seriously.
But if its max is only at 30FPS, it could well drop below 10 in real big firefights. That's terrible- wait, no, 30-60 at any given time.
Why can't the PS3 attempt a framerate lock? 360 games do it all the time. Why can't the PS3 have a set framerate lock?
The overall amount of variation isn't that high, but a rate cap would null the whole issue entirely if it isn't able to stay steady at 60.