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Jeff Haynes over at IGN has had a look at the new game from Atlus and Sting. It seems to be truly unique. How will the project unfold? We will have to see. But just remember, there is more to this than survival of the fittest, much more.
February 4, 2008 - In most videogames, the largest objective is to stay alive through waves of enemies, boss battles and other hazards of play. Of course, that means successfully destroying these threats while healing yourself with potions, med kits and other items to prevent expiring from incoming blows. But what if you needed to die to uncover the game's story or even discover the story itself? Atlus and Sting will explore this concept in their upcoming RPG, Baroque. We had a little time to explore the earliest sections of the game for a couple of quick impressions on the title. Ready to taste a little bit of the afterlife?
News story attached to:
- Baroque (Import) [PSX, SATURN, PS2, Wii]






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