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Geometrics demos revolutionary real-time lighting solution

wohoo | February 05, 2008 | News | PC Playstation 3 Company Gaming Tech/Hardware 
Geometrics has released a video showing how their dynamic radiosity engine can be manipulated in real time, by even the most amateurish of developers. Expect this tech to be implemented into some games pretty soon.
Geometrics has released the first public demo of their Enlighten technology, or what they call “revolutionary real-time lighting solution for next-generation consoles and PC.” The video above shows the latest version of Enlighten, last seen in public at last years Game Developers Conference.

Geometrics describes the video as this: “Featuring an insight into how the dynamic radiosity engine can be easily manipulated in real-time, the teaser video also demonstrates how the unique technology will be a generational step in video game lighting techniques.”

Gary Lewis, CEO, Geomerics: “This video succinctly showcases exactly what we’re trying to do with real-time radiosity. As we prepare for the most important conference for the global video game development community, we wanted to give people a taste of what Enlighten is going to be able to do and, crucially, how easy it will be to get the Enlighten SDK to do it.”

It’s not that clear in this embedded video but the original video Geometrics sent out showed a distinct lack of Anti-Alias. Yup, it’s a jagfest. Fingers crossed they just forgot to flick on some AA and it’s not a limitation of the technology. Because that would be disappointing, as it does look pretty impressive.
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  • 0 thumbs!
    Blackfalcon | February 05, 2008
    I don't understand, what is enlighten???
    • 0 thumbs!
      Ekou | February 05, 2008
      The article basically said everything. It's a lighting engine.
  • 0 thumbs!
    slumpy monkey | February 05, 2008
    Wow this would serriuosly make games look bad-ass.

    Makes good for some horo games too.
  • 0 thumbs!
    jmac353 | February 05, 2008
    I've seen these demonstrations all too often, the problem is, very few developers are licensing these technologies because they're probably too expensive just to pay these companies for the tech rather than make their own inferior lighting system.
  • 0 thumbs!
    Revenger of Wastelan | February 06, 2008
    Wow that's amazing, reminds me of the Tekken 6 lightning effects.

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